Searched defs:fullBaseName (Results 1 - 1 of 1) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ | ||
H A D | shader_manager.cpp | 305 const string fullBaseName = vci.baseShaderState + vci.baseVariant; in GetBaseGraphicsStateVariantIndex() local |
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