Searched defs:framebuffer (Results 1 - 5 of 5) sorted by relevance
/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/include/webgl/ |
H A D | webgl_framebuffer.h | 84 void SetFramebuffer(unsigned int framebuffer) in SetFramebuffer() argument
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/foundation/graphic/graphic_2d/rosen/samples/opengl/test_glFramebufferTexture3DOES/entry/src/main/cpp/ |
H A D | test_glFramebufferTexture3DOES.cpp | 85 GLuint framebuffer;
in GLCopyTexSubImage3D() local
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | node_context_pool_manager_vk.cpp | 197 VkFramebuffer framebuffer = VK_NULL_HANDLE; in CreateFramebuffer() local
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | node_context_pool_manager_gles.cpp | 413 uint32_t GenerateSubPassFBO(DeviceGLES& device, LowlevelFramebufferGL& framebuffer, const RenderPassSubpassDesc& sb, in GenerateSubPassFBO() argument 486 GenerateResolveFBO(DeviceGLES& device, LowlevelFramebufferGL& framebuffer, const RenderPassSubpassDesc& sb, array_view<const BindImage> images) GenerateResolveFBO() argument 544 ProcessSubPass(DeviceGLES& device, LowlevelFramebufferGL& framebuffer, vector<FboHash>& fboMap, array_view<const BindImage> images, const array_view<const uint32_t> imageMap, const RenderPassSubpassDesc& sb, bool multisampledRenderToTexture) ProcessSubPass() argument [all...] |
H A D | render_backend_gles.cpp | 373 void Invalidate(GLenum framebuffer, int32_t count, const GLenum invalidate[], const RenderPassDesc& rpd, in Invalidate() argument
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