/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl3cGLSLnoperspectiveTests.cpp | 192 glw::GLuint prepare_program(deqp::Context& context, const glw::GLchar* fragment_shader_code, in prepare_program() argument
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H A D | gl3cGPUShader5Tests.cpp | 98 void Utils::programInfo::build(const glw::GLchar* fragment_shader_code, const glw::GLchar* vertex_shader_code) in build() argument
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H A D | gl3cClipDistance.cpp | 1171 Program(const glw::Functions& gl, const std::string& vertex_shader_code, const std::string& fragment_shader_code, std::vector<std::string> transform_feedback_varyings) Program() argument
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H A D | gl4cVertexAttrib64BitTest.cpp | 94 void Base::BuildProgram(const GLchar* fragment_shader_code, GLuint& program_id, const GLchar* vertex_shader_code, in BuildProgram() argument 2276 static const GLchar* fragment_shader_code = "#version 400\n" in prepareProgram() local
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H A D | gl4cShaderImageLoadStoreTests.cpp | 6832 const char* const fragment_shader_code = in Setup() local 7317 const char* const fragment_shader_code = in Setup() local 7979 const char* const fragment_shader_code = in Setup() local [all...] |
H A D | gl3cTextureSwizzleTests.cpp | 2005 void Utils::programInfo::build(const glw::GLchar* fragment_shader_code, const glw::GLchar* vertex_shader_code) in build() argument
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H A D | gl4cShaderSubroutineTests.cpp | 246 void Utils::program::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, in build() argument 5381 static const GLchar* fragment_shader_code = in iterate() local 5948 static const GLchar* fragment_shader_code = "#version 410 core\n" in testAtomic() local 6142 static const GLchar* fragment_shader_code = in testImage() local 6359 static const GLchar* fragment_shader_code = "#version 400 core\\n" testSSBO() local [all...] |
H A D | gl4cShadingLanguage420PackTests.cpp | 17941 void Utils::program::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, in build() argument
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H A D | gl4cGPUShaderFP64Tests.cpp | 136 void Utils::programInfo::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, in build() argument 3799 std::string fragment_shader_code; in prepareProgram() local 4870 init(deqp::Context& context, const std::vector<uniformDetails> uniform_details, const glw::GLchar* fragment_shader_code, const glw::GLchar* geometry_shader_code, const glw::GLchar* tesselation_control_shader_code, const glw::GLchar* tesselation_evaluation_shader_code, const glw::GLchar* vertex_shader_code) init() argument 5113 std::stringstream fragment_shader_code; prepareProgram() local [all...] |
/third_party/ffmpeg/libavdevice/ |
H A D | opengl_enc.c | 776 const char *fragment_shader_code = opengl_get_fragment_shader_code(pix_fmt); in opengl_compile_shaders() local
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcViewportArrayTests.cpp | 315 void Utils::program::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, in build() argument
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