Home
last modified time | relevance | path

Searched defs:fragment_shader_code (Results 1 - 11 of 11) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl3cGLSLnoperspectiveTests.cpp192 glw::GLuint prepare_program(deqp::Context& context, const glw::GLchar* fragment_shader_code, in prepare_program() argument
H A Dgl3cGPUShader5Tests.cpp98 void Utils::programInfo::build(const glw::GLchar* fragment_shader_code, const glw::GLchar* vertex_shader_code) in build() argument
H A Dgl3cClipDistance.cpp1171 Program(const glw::Functions& gl, const std::string& vertex_shader_code, const std::string& fragment_shader_code, std::vector<std::string> transform_feedback_varyings) Program() argument
H A Dgl4cVertexAttrib64BitTest.cpp94 void Base::BuildProgram(const GLchar* fragment_shader_code, GLuint& program_id, const GLchar* vertex_shader_code, in BuildProgram() argument
2276 static const GLchar* fragment_shader_code = "#version 400\n" in prepareProgram() local
H A Dgl4cShaderImageLoadStoreTests.cpp6832 const char* const fragment_shader_code = in Setup() local
7317 const char* const fragment_shader_code = in Setup() local
7979 const char* const fragment_shader_code = in Setup() local
[all...]
H A Dgl3cTextureSwizzleTests.cpp2005 void Utils::programInfo::build(const glw::GLchar* fragment_shader_code, const glw::GLchar* vertex_shader_code) in build() argument
H A Dgl4cShaderSubroutineTests.cpp246 void Utils::program::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, in build() argument
5381 static const GLchar* fragment_shader_code = in iterate() local
5948 static const GLchar* fragment_shader_code = "#version 410 core\n" in testAtomic() local
6142 static const GLchar* fragment_shader_code = in testImage() local
6359 static const GLchar* fragment_shader_code = "#version 400 core\\n" testSSBO() local
[all...]
H A Dgl4cShadingLanguage420PackTests.cpp17941 void Utils::program::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, in build() argument
H A Dgl4cGPUShaderFP64Tests.cpp136 void Utils::programInfo::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, in build() argument
3799 std::string fragment_shader_code; in prepareProgram() local
4870 init(deqp::Context& context, const std::vector<uniformDetails> uniform_details, const glw::GLchar* fragment_shader_code, const glw::GLchar* geometry_shader_code, const glw::GLchar* tesselation_control_shader_code, const glw::GLchar* tesselation_evaluation_shader_code, const glw::GLchar* vertex_shader_code) init() argument
5113 std::stringstream fragment_shader_code; prepareProgram() local
[all...]
/third_party/ffmpeg/libavdevice/
H A Dopengl_enc.c776 const char *fragment_shader_code = opengl_get_fragment_shader_code(pix_fmt); in opengl_compile_shaders() local
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcViewportArrayTests.cpp315 void Utils::program::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, in build() argument

Completed in 76 milliseconds