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Searched defs:focus (Results 1 - 25 of 32) sorted by relevance

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/foundation/arkui/ace_engine/frameworks/core/components/picker/
H A Dpicker_value_element.cpp46 void PickerValueElement::HandleSelfFocus(bool focus) in HandleSelfFocus() argument
H A Drender_picker_value.cpp55 void RenderPickerValue::HandleFocus(const RefPtr<RenderBox>& box, bool focus) in HandleFocus() argument
78 void RenderPickerValue::HandleTextFocus(bool focus) in HandleTextFocus() argument
H A Drender_picker_option.cpp299 void RenderPickerOption::UpdateTextFocus(bool focus) in UpdateTextFocus() argument
313 void RenderPickerOption::UpdatePhoneFocus(bool focus) in UpdatePhoneFocus() argument
344 void RenderPickerOption::UpdateFocus(bool focus) in UpdateFocus() argument
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H A Drender_picker_column.cpp80 void RenderPickerColumn::HandleFocus(bool focus) in HandleFocus() argument
H A Dpicker_theme.h214 void SetOptionStyle(bool selected, bool focus, const TextStyle& value) in SetOptionStyle() argument
239 const RefPtr<Decoration>& GetOptionDecoration(bool focus) in GetOptionDecoration() argument
247 void SetOptionDecoration(bool focus, const RefPtr<Decoration>& value) in SetOptionDecoration() argument
/foundation/arkui/ace_engine/frameworks/core/components/web/
H A Dweb_component.cpp83 auto focus = focusElement_.Upgrade(); in RequestFocus() local
/foundation/arkui/ace_engine/frameworks/core/components/drop_filter/
H A Drender_drop_filter.cpp59 auto focus = box->GetChildren().front(); in UpdateTouchRect() local
/foundation/arkui/ace_engine/frameworks/core/components/text_field/
H A Dtext_field_controller.cpp22 void TextFieldController::Focus(bool focus) in Focus() argument
/foundation/arkui/ace_engine/frameworks/core/components/stepper/
H A Dstepper_element.cpp142 void StepperElement::HandleOnButtonFocus(bool focus, bool isLeft) in HandleOnButtonFocus() argument
H A Drender_stepper.cpp972 void RenderStepper::UpdateButtonFocus(bool focus, bool isLeft) in UpdateButtonFocus() argument
/foundation/arkui/ace_engine/frameworks/core/components/slider/
H A Drender_block.h51 void SetFocus(bool focus) in SetFocus() argument
H A Drender_slider.cpp141 const Size focus = Size(trackLength_ + track->GetTrackThickness(), track->GetTrackThickness()); in HandleFocus() local
147 const Size focus = Size(blockSize, blockSize) + Size(focusPadding, focusPadding); in HandleFocus() local
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text_field/
H A Dtext_field_controller.cpp26 void TextFieldController::Focus(bool focus) {} in Focus() argument
H A Dtext_field_model.h161 virtual void Focus(bool focus) {} in Focus() argument
/foundation/arkui/ui_lite/test/uitest/test_focus_manager/
H A Dui_test_focus_manager.cpp73 explicit ResetFocusOnClickListener(UIView* focus) : focus_(focus) {} in ResetFocusOnClickListener() argument
/foundation/window/window_manager/window_scene/test/unittest/
H A Dsession_stage_proxy_test.cpp208 bool focus = false; in HWTEST_F() local
/foundation/arkui/ace_engine/frameworks/core/components/declaration/common/
H A Devent.h108 EventParam focus; member
/foundation/barrierfree/accessibility/interfaces/kits/napi/accessibility_extension_module_loader/src/
H A Dnapi_accessibility_extension_context.cpp313 int32_t focus = isAccessibilityFocus ? FOCUS_TYPE_ACCESSIBILITY : FOCUS_TYPE_INPUT; in OnGetFocusElement() local
318 napi_value GetFoucusElementCompleteTask(napi_env env, int32_t focus, napi_value lastParam) in GetFoucusElementCompleteTask() argument
/foundation/arkui/ace_engine/frameworks/core/components/list/
H A Drender_list_item.cpp400 void RenderListItem::HandleFocusEvent(bool focus, bool isInGroup) in ResetFocusEffect() argument
493 void RenderListItem::ShowFocusAnimation(bool focus, const Rect& listRect, double scale) in ResetFocusEffect() argument
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/foundation/arkui/ace_engine/frameworks/core/components/tab_bar/
H A Drender_tab_bar.cpp666 void RenderTabBar::HandleFocusEvent(bool focus) in HandleFocusEvent() argument
/foundation/multimedia/camera_framework/frameworks/native/camera/src/session/
H A Dprofession_session.cpp348 uint8_t focus = FOCUS_MODE_LOCKED; in SetFocusMode() local
/foundation/window/window_manager/window_scene/session/container/src/zidl/
H A Dsession_stage_proxy.cpp399 WSError SessionStageProxy::UpdateFocus(bool focus) in UpdateFocus() argument
/foundation/arkui/ace_engine/frameworks/core/components/option/
H A Drender_option.cpp80 void RenderOption::OnFocus(bool focus) in OnFocus() argument
160 void RenderOption::OnClick(bool focus) in OnClick() argument
/foundation/arkui/ace_engine/frameworks/bridge/common/accessibility/
H A Daccessibility_node_manager.cpp691 void AccessibilityNodeManager::SetCardViewParams(const std::string& key, bool focus) {} in SetCardViewParams() argument
/foundation/multimedia/camera_framework/frameworks/native/camera/test/unittest/src/v1_1/
H A Dcamera_ndk_unittest.cpp185 Camera_FocusMode focus = Camera_FocusMode::FOCUS_MODE_AUTO; in SessionControlParams() local
2426 Camera_FocusMode focus = Camera_FocusMode::FOCUS_MODE_AUTO; in HWTEST_F() local
2504 Camera_FocusMode focus = Camera_FocusMode::FOCUS_MODE_AUTO; in HWTEST_F() local
2555 Camera_FocusMode focus = Camera_FocusMode::FOCUS_MODE_AUTO; in HWTEST_F() local
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