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Searched defs:finishedCallback (Results 1 - 8 of 8) sorted by relevance

/third_party/skia/src/gpu/vk/
H A DGrVkResourceProvider.cpp463 addFinishedProcToActiveCommandBuffers( sk_sp<GrRefCntedCallback> finishedCallback) addFinishedProcToActiveCommandBuffers() argument
H A DGrVkGpu.cpp1748 onClearBackendTexture(const GrBackendTexture& backendTexture, sk_sp<GrRefCntedCallback> finishedCallback, std::array<float, 4> color) onClearBackendTexture() argument
1847 onUpdateCompressedBackendTexture(const GrBackendTexture& backendTexture, sk_sp<GrRefCntedCallback> finishedCallback, const void* data, size_t size) onUpdateCompressedBackendTexture() argument
1955 setBackendSurfaceState(GrVkImageInfo info, sk_sp<GrBackendSurfaceMutableStateImpl> currentState, SkISize dimensions, const GrVkSharedImageInfo& newInfo, GrBackendSurfaceMutableState* previousState, sk_sp<GrRefCntedCallback> finishedCallback) setBackendSurfaceState() argument
1984 setBackendTextureState(const GrBackendTexture& backendTeture, const GrBackendSurfaceMutableState& newState, GrBackendSurfaceMutableState* previousState, sk_sp<GrRefCntedCallback> finishedCallback) setBackendTextureState() argument
1998 setBackendRenderTargetState(const GrBackendRenderTarget& backendRenderTarget, const GrBackendSurfaceMutableState& newState, GrBackendSurfaceMutableState* previousState, sk_sp<GrRefCntedCallback> finishedCallback) setBackendRenderTargetState() argument
2246 addFinishedCallback(sk_sp<GrRefCntedCallback> finishedCallback) addFinishedCallback() argument
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/third_party/skia/src/gpu/
H A DGrGpu.h581 setBackendTextureState(const GrBackendTexture&, const GrBackendSurfaceMutableState&, GrBackendSurfaceMutableState* previousState, sk_sp<GrRefCntedCallback> finishedCallback) setBackendTextureState() argument
588 setBackendRenderTargetState(const GrBackendRenderTarget&, const GrBackendSurfaceMutableState&, GrBackendSurfaceMutableState* previousState, sk_sp<GrRefCntedCallback> finishedCallback) setBackendRenderTargetState() argument
H A DGrGpu.cpp900 clearBackendTexture(const GrBackendTexture& backendTexture, sk_sp<GrRefCntedCallback> finishedCallback, std::array<float, 4> color) clearBackendTexture() argument
943 updateCompressedBackendTexture(const GrBackendTexture& backendTexture, sk_sp<GrRefCntedCallback> finishedCallback, const void* data, size_t length) updateCompressedBackendTexture() argument
H A DGrDirectContext.cpp777 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in createBackendTexture() local
802 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in createBackendTexture() local
835 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in createBackendTexture() local
703 create_and_clear_backend_texture(GrDirectContext* dContext, SkISize dimensions, const GrBackendFormat& backendFormat, GrMipmapped mipMapped, GrRenderable renderable, GrProtected isProtected, sk_sp<GrRefCntedCallback> finishedCallback, std::array<float, 4> color) create_and_clear_backend_texture() argument
727 update_texture_with_pixmaps(GrDirectContext* context, const SkPixmap src[], int numLevels, const GrBackendTexture& backendTexture, GrSurfaceOrigin textureOrigin, sk_sp<GrRefCntedCallback> finishedCallback) update_texture_with_pixmaps() argument
878 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); updateBackendTexture() local
892 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); updateBackendTexture() local
919 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); updateBackendTexture() local
948 create_and_update_compressed_backend_texture( GrDirectContext* dContext, SkISize dimensions, const GrBackendFormat& backendFormat, GrMipmapped mipMapped, GrProtected isProtected, sk_sp<GrRefCntedCallback> finishedCallback, const void* data, size_t size) create_and_update_compressed_backend_texture() argument
982 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); createCompressedBackendTexture() local
1034 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); createCompressedBackendTexture() local
1068 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); updateCompressedBackendTexture() local
1100 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); updateCompressedBackendTexture() local
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/third_party/skia/src/gpu/d3d/
H A DGrD3DGpu.cpp239 void GrD3DGpu::addFinishedCallback(sk_sp<GrRefCntedCallback> finishedCallback) { in addFinishedCallback() argument
1400 onClearBackendTexture(const GrBackendTexture& backendTexture, sk_sp<GrRefCntedCallback> finishedCallback, std::array<float, 4> color) onClearBackendTexture() argument
1501 onUpdateCompressedBackendTexture(const GrBackendTexture& backendTexture, sk_sp<GrRefCntedCallback> finishedCallback, const void* data, size_t size) onUpdateCompressedBackendTexture() argument
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/third_party/skia/src/gpu/dawn/
H A DGrDawnGpu.cpp395 onClearBackendTexture(const GrBackendTexture& backendTexture, sk_sp<GrRefCntedCallback> finishedCallback, std::array<float, 4> color) onClearBackendTexture() argument
454 onUpdateCompressedBackendTexture(const GrBackendTexture&, sk_sp<GrRefCntedCallback> finishedCallback, const void* data, size_t size) onUpdateCompressedBackendTexture() argument
/third_party/skia/src/gpu/gl/
H A DGrGLGpu.cpp1552 onUpdateCompressedBackendTexture(const GrBackendTexture& backendTexture, sk_sp<GrRefCntedCallback> finishedCallback, const void* data, size_t length) onUpdateCompressedBackendTexture() argument
3682 onClearBackendTexture(const GrBackendTexture& backendTexture, sk_sp<GrRefCntedCallback> finishedCallback, std::array<float, 4> color) onClearBackendTexture() argument

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