Searched defs:fboFormat (Results 1 - 3 of 3) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
H A D | Format.h | 130 Format(FormatID id, GLenum glFormat, GLenum fboFormat, rx::MipGenerationFunction mipGen, const rx::FastCopyFunctionMap &fastCopyFunctions, rx::PixelReadFunction colorRead, rx::PixelWriteFunction colorWrite, GLenum componentType, GLuint redBits, GLuint greenBits, GLuint blueBits, GLuint alphaBits, GLuint luminanceBits, GLuint depthBits, GLuint stencilBits, GLuint pixelBytes, GLuint componentAlignmentMask, bool isBlock, bool isFixed, bool isScaled, bool isSRGB, bool isYUV, gl::VertexAttribType vertexAttribType) Format() argument
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fFboColorbufferTests.cpp | 118 tcu::TextureFormat fboFormat = glu::mapGLInternalFormat(m_format); in render() local 833 const tcu::TextureFormat fboFormat = glu::mapGLInternalFormat(m_format); in render() local 905 const tcu::TextureFormat fboFormat = glu::mapGLInternalFormat(m_format); render() local 971 const tcu::TextureFormat fboFormat = glu::mapGLInternalFormat(m_format); render() local [all...] |
H A D | es3fShaderDerivateTests.cpp | 683 const deUint32 fboFormat = m_surfaceType == SURFACETYPE_FLOAT_FBO ? GL_RGBA32UI : GL_RGBA8; in iterate() local
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