/third_party/skia/tests/ |
H A D | ShadowTest.cpp | 22 check_result(skiatest::Reporter* reporter, sk_sp<SkVertices> verts, ExpectVerts expectVerts, bool expectSuccess) check_result() argument 37 tessellate_shadow(skiatest::Reporter* reporter, const SkPath& path, const SkMatrix& ctm, const SkPoint3& heightParams, ExpectVerts expectVerts, bool expectSuccess) tessellate_shadow() argument [all...] |
H A D | PathOpsExtendedTest.cpp | 393 static void json_status(ExpectSuccess expectSuccess, ExpectMatch expectMatch, bool opSucceeded) { in json_status() argument 461 inner_simplify(skiatest::Reporter* reporter, const SkPath& path, const char* filename, ExpectSuccess expectSuccess, SkipAssert skipAssert, ExpectMatch expectMatch) inner_simplify() argument 532 innerPathOp(skiatest::Reporter* reporter, const SkPath& a, const SkPath& b, const SkPathOp shapeOp, const char* testName, ExpectSuccess expectSuccess, SkipAssert skipAssert, ExpectMatch expectMatch) innerPathOp() argument [all...] |
H A D | ReadPixelsTest.cpp | 349 bool expectSuccess = read_should_succeed(srcRect, bmp.info(), surfaceInfo); in test_readpixels() local
|
H A D | WritePixelsTest.cpp | 409 bool expectSuccess = SkIRect::Intersects(canvasRect, writeRect) && in test_write_pixels() local
|
/third_party/skia/third_party/externals/brotli/java/org/brotli/dec/ |
H A D | SynthTest.java | 50 private void checkSynth(byte[] compressed, boolean expectSuccess, in checkSynth() argument
|
/third_party/skia/third_party/externals/brotli/csharp/org/brotli/dec/ |
H A D | SynthTest.cs | 35 private void CheckSynth(byte[] compressed, bool expectSuccess, string expectedOutput)
in CheckSynth() argument
|
/third_party/vk-gl-cts/android/cts/runner/tests/src/com/drawelements/deqp/runner/ |
H A D | DeqpTestRunnerTest.java | 1626 private void testRecoveryWithPattern(boolean expectSuccess, RecoveryEvent...pattern) in testRecoveryWithPattern() argument
|
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | GLSLTest.cpp | 329 VaryingTestBase(GLint floatCount, GLint floatArrayCount, GLint vec2Count, GLint vec2ArrayCount, GLint vec3Count, GLint vec3ArrayCount, GLint vec4Count, GLint vec4ArrayCount, bool useFragCoord, bool usePointCoord, bool usePointSize, bool expectSuccess) VaryingTestBase() argument 362 CompileGLSLWithUniformsAndSamplers(GLint vertexUniformCount, GLint fragmentUniformCount, GLint vertexSamplersCount, GLint fragmentSamplersCount, bool expectSuccess) CompileGLSLWithUniformsAndSamplers() argument
|