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/third_party/vk-gl-cts/framework/randomshaders/
H A DrsgExpression.cpp1051 float entryRatio = (entryRangeLen > 0.0f) ? (intersectionLen / entryRangeLen) : 1.0f; in computeEntryReadWeight() local
1079 float entryRatio = (entryRangeLen > 0) ? ((float)intersectionLen / (float)entryRangeLen) : 1.0f; in computeEntryReadWeight() local

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