| /third_party/glslang/gtests/ |
| H A D | Hlsl.FromFile.cpp | 45 const char* entryPoint; member [all...] |
| H A D | Remap.FromFile.cpp | 44 const char* entryPoint; member
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| H A D | Spv.FromFile.cpp | 48 const char* entryPoint; member
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/ |
| H A D | LoggingAnnotator.cpp | 29 void LoggingAnnotator::endEvent(gl::Context *context, const char *eventName, EntryPoint entryPoint) in endEvent() argument 21 beginEvent(gl::Context *context, EntryPoint entryPoint, const char *eventName, const char *eventMessage) beginEvent() argument
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| H A D | validationEGL.h | 51 const char *entryPoint; member
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| H A D | validationES2.h | 18 ValidateDrawArrays(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, GLint first, GLsizei count) ValidateDrawArrays() argument 27 ValidateUniform2f(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLfloat x, GLfloat y) ValidateUniform2f() argument 36 ValidateBindBuffer(const Context *context, angle::EntryPoint entryPoint, BufferBinding target, BufferID buffer) ValidateBindBuffer() argument 57 ValidateDrawElements(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, GLsizei count, DrawElementsType type, const void *indices) ValidateDrawElements() argument 67 ValidateVertexAttribPointer(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLint size, VertexAttribType type, GLboolean normalized, GLsizei stride, const void *ptr) ValidateVertexAttribPointer() argument 142 ValidateBindTexture(const Context *context, angle::EntryPoint entryPoint, TextureType target, TextureID texture) ValidateBindTexture() argument [all...] |
| H A D | validationGL2.cpp | 14 ValidateGetVertexAttribdv(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLenum pname, const GLdouble *params) ValidateGetVertexAttribdv() argument 23 ValidateVertexAttrib1d(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLdouble x) ValidateVertexAttrib1d() argument 31 ValidateVertexAttrib1dv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLdouble *v) ValidateVertexAttrib1dv() argument 39 ValidateVertexAttrib1s(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLshort x) ValidateVertexAttrib1s() argument 47 ValidateVertexAttrib1sv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLshort *v) ValidateVertexAttrib1sv() argument 55 ValidateVertexAttrib2d(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLdouble x, GLdouble y) ValidateVertexAttrib2d() argument 64 ValidateVertexAttrib2dv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLdouble *v) ValidateVertexAttrib2dv() argument 72 ValidateVertexAttrib2s(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLshort x, GLshort y) ValidateVertexAttrib2s() argument 81 ValidateVertexAttrib2sv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLshort *v) ValidateVertexAttrib2sv() argument 89 ValidateVertexAttrib3d(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLdouble x, GLdouble y, GLdouble z) ValidateVertexAttrib3d() argument 99 ValidateVertexAttrib3dv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLdouble *v) ValidateVertexAttrib3dv() argument 107 ValidateVertexAttrib3s(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLshort x, GLshort y, GLshort z) ValidateVertexAttrib3s() argument 117 ValidateVertexAttrib3sv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLshort *v) ValidateVertexAttrib3sv() argument 125 ValidateVertexAttrib4Nbv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLbyte *v) ValidateVertexAttrib4Nbv() argument 133 ValidateVertexAttrib4Niv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLint *v) ValidateVertexAttrib4Niv() argument 141 ValidateVertexAttrib4Nsv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLshort *v) ValidateVertexAttrib4Nsv() argument 149 ValidateVertexAttrib4Nub(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) ValidateVertexAttrib4Nub() argument 160 ValidateVertexAttrib4Nubv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLubyte *v) ValidateVertexAttrib4Nubv() argument 168 ValidateVertexAttrib4Nuiv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLuint *v) ValidateVertexAttrib4Nuiv() argument 176 ValidateVertexAttrib4Nusv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLushort *v) ValidateVertexAttrib4Nusv() argument 184 ValidateVertexAttrib4bv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLbyte *v) ValidateVertexAttrib4bv() argument 192 ValidateVertexAttrib4d(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) ValidateVertexAttrib4d() argument 203 ValidateVertexAttrib4dv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLdouble *v) ValidateVertexAttrib4dv() argument 211 ValidateVertexAttrib4iv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLint *v) ValidateVertexAttrib4iv() argument 219 ValidateVertexAttrib4s(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) ValidateVertexAttrib4s() argument 230 ValidateVertexAttrib4sv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLshort *v) ValidateVertexAttrib4sv() argument 238 ValidateVertexAttrib4ubv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLubyte *v) ValidateVertexAttrib4ubv() argument 246 ValidateVertexAttrib4uiv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLuint *v) ValidateVertexAttrib4uiv() argument 254 ValidateVertexAttrib4usv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLushort *v) ValidateVertexAttrib4usv() argument [all...] |
| H A D | validationES.h | 323 ValidateUniformValue(const Context *context, angle::EntryPoint entryPoint, GLenum valueType, GLenum uniformType) ValidateUniformValue() argument 426 ValidateDrawBase(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode) ValidateDrawBase() argument 685 ValidateVertexFormat(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLint size, VertexAttribTypeCase validation) ValidateVertexFormat() argument 733 ValidateFloatVertexFormat(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLint size, VertexAttribType type) ValidateFloatVertexFormat() argument 743 ValidateIntegerVertexFormat(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLint size, VertexAttribType type) ValidateIntegerVertexFormat() argument 909 ValidateFramebufferComplete(const Context *context, angle::EntryPoint entryPoint, const Framebuffer *framebuffer) ValidateFramebufferComplete() argument 932 ValidateDrawAttribs(const Context *context, angle::EntryPoint entryPoint, int64_t maxVertex) ValidateDrawAttribs() argument 945 ValidateDrawArraysAttribs(const Context *context, angle::EntryPoint entryPoint, GLint first, GLsizei count) ValidateDrawArraysAttribs() argument 971 ValidateDrawInstancedAttribs(const Context *context, angle::EntryPoint entryPoint, GLint primcount) ValidateDrawInstancedAttribs() argument 989 ValidateDrawArraysCommon(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, GLint first, GLsizei count, GLsizei primcount) ValidateDrawArraysCommon() argument 1035 ValidateDrawElementsBase(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, DrawElementsType type) ValidateDrawElementsBase() argument 1066 ValidateDrawElementsCommon(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, GLsizei count, DrawElementsType type, const void *indices, GLsizei primcount) ValidateDrawElementsCommon() argument 1199 ValidateBindVertexArrayBase(const Context *context, angle::EntryPoint entryPoint, VertexArrayID array) ValidateBindVertexArrayBase() argument 1214 ValidateVertexAttribIndex(const Context *context, angle::EntryPoint entryPoint, GLuint index) ValidateVertexAttribIndex() argument [all...] |
| H A D | validationGL3.cpp | 38 bool ValidateEndConditionalRender(const Context *context, angle::EntryPoint entryPoint) in ValidateEndConditionalRender() argument 13 ValidateBeginConditionalRender(const Context *context, angle::EntryPoint entryPoint, GLuint id, GLenum mode) ValidateBeginConditionalRender() argument 21 ValidateBindFragDataLocation(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint color, const GLchar *name) ValidateBindFragDataLocation() argument 30 ValidateClampColor(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum clamp) ValidateClampColor() argument 43 ValidateFramebufferTexture1D(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum attachment, TextureTarget textargetPacked, TextureID texture, GLint level) ValidateFramebufferTexture1D() argument 54 ValidateFramebufferTexture3D(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum attachment, TextureTarget textargetPacked, TextureID texture, GLint level, GLint zoffset) ValidateFramebufferTexture3D() argument 66 ValidateVertexAttribI1i(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLint x) ValidateVertexAttribI1i() argument 74 ValidateVertexAttribI1iv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLint *v) ValidateVertexAttribI1iv() argument 82 ValidateVertexAttribI1ui(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLuint x) ValidateVertexAttribI1ui() argument 90 ValidateVertexAttribI1uiv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLuint *v) ValidateVertexAttribI1uiv() argument 98 ValidateVertexAttribI2i(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLint x, GLint y) ValidateVertexAttribI2i() argument 107 ValidateVertexAttribI2iv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLint *v) ValidateVertexAttribI2iv() argument 115 ValidateVertexAttribI2ui(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLuint x, GLuint y) ValidateVertexAttribI2ui() argument 124 ValidateVertexAttribI2uiv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLuint *v) ValidateVertexAttribI2uiv() argument 132 ValidateVertexAttribI3i(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLint x, GLint y, GLint z) ValidateVertexAttribI3i() argument 142 ValidateVertexAttribI3iv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLint *v) ValidateVertexAttribI3iv() argument 150 ValidateVertexAttribI3ui(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLuint x, GLuint y, GLuint z) ValidateVertexAttribI3ui() argument 160 ValidateVertexAttribI3uiv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLuint *v) ValidateVertexAttribI3uiv() argument 168 ValidateVertexAttribI4bv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLbyte *v) ValidateVertexAttribI4bv() argument 176 ValidateVertexAttribI4sv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLshort *v) ValidateVertexAttribI4sv() argument 184 ValidateVertexAttribI4ubv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLubyte *v) ValidateVertexAttribI4ubv() argument 192 ValidateVertexAttribI4usv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLushort *v) ValidateVertexAttribI4usv() argument 200 ValidateGetActiveUniformName(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint uniformIndex, GLsizei bufSize, const GLsizei *length, const GLchar *uniformName) ValidateGetActiveUniformName() argument 211 ValidatePrimitiveRestartIndex(const Context *context, angle::EntryPoint entryPoint, GLuint index) ValidatePrimitiveRestartIndex() argument 218 ValidateMultiDrawElementsBaseVertex(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, const GLsizei *count, DrawElementsType type, const void *const *indices, GLsizei drawcount, const GLint *basevertex) ValidateMultiDrawElementsBaseVertex() argument 230 ValidateProvokingVertex(const Context *context, angle::EntryPoint entryPoint, ProvokingVertexConvention modePacked) ValidateProvokingVertex() argument 237 ValidateTexImage2DMultisample(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) ValidateTexImage2DMultisample() argument 249 ValidateTexImage3DMultisample(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) ValidateTexImage3DMultisample() argument 262 ValidateBindFragDataLocationIndexed(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint colorNumber, GLuint index, const GLchar *name) ValidateBindFragDataLocationIndexed() argument 272 ValidateColorP3ui(const Context *context, angle::EntryPoint entryPoint, GLenum type, GLuint color) ValidateColorP3ui() argument 280 ValidateColorP3uiv(const Context *context, angle::EntryPoint entryPoint, GLenum type, const GLuint *color) ValidateColorP3uiv() argument 288 ValidateColorP4ui(const Context *context, angle::EntryPoint entryPoint, GLenum type, GLuint color) ValidateColorP4ui() argument 296 ValidateColorP4uiv(const Context *context, angle::EntryPoint entryPoint, GLenum type, const GLuint *color) ValidateColorP4uiv() argument 304 ValidateGetFragDataIndex(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, const GLchar *name) ValidateGetFragDataIndex() argument 312 ValidateGetQueryObjecti64v(const Context *context, angle::EntryPoint entryPoint, QueryID id, GLenum pname, const GLint64 *params) ValidateGetQueryObjecti64v() argument 321 ValidateGetQueryObjectui64v(const Context *context, angle::EntryPoint entryPoint, QueryID id, GLenum pname, const GLuint64 *params) ValidateGetQueryObjectui64v() argument 330 ValidateMultiTexCoordP1ui(const Context *context, angle::EntryPoint entryPoint, GLenum texture, GLenum type, GLuint coords) ValidateMultiTexCoordP1ui() argument 339 ValidateMultiTexCoordP1uiv(const Context *context, angle::EntryPoint entryPoint, GLenum texture, GLenum type, const GLuint *coords) ValidateMultiTexCoordP1uiv() argument 348 ValidateMultiTexCoordP2ui(const Context *context, angle::EntryPoint entryPoint, GLenum texture, GLenum type, GLuint coords) ValidateMultiTexCoordP2ui() argument 357 ValidateMultiTexCoordP2uiv(const Context *context, angle::EntryPoint entryPoint, GLenum texture, GLenum type, const GLuint *coords) ValidateMultiTexCoordP2uiv() argument 366 ValidateMultiTexCoordP3ui(const Context *context, angle::EntryPoint entryPoint, GLenum texture, GLenum type, GLuint coords) ValidateMultiTexCoordP3ui() argument 375 ValidateMultiTexCoordP3uiv(const Context *context, angle::EntryPoint entryPoint, GLenum texture, GLenum type, const GLuint *coords) ValidateMultiTexCoordP3uiv() argument 384 ValidateMultiTexCoordP4ui(const Context *context, angle::EntryPoint entryPoint, GLenum texture, GLenum type, GLuint coords) ValidateMultiTexCoordP4ui() argument 393 ValidateMultiTexCoordP4uiv(const Context *context, angle::EntryPoint entryPoint, GLenum texture, GLenum type, const GLuint *coords) ValidateMultiTexCoordP4uiv() argument 402 ValidateNormalP3ui(const Context *context, angle::EntryPoint entryPoint, GLenum type, GLuint coords) ValidateNormalP3ui() argument 410 ValidateNormalP3uiv(const Context *context, angle::EntryPoint entryPoint, GLenum type, const GLuint *coords) ValidateNormalP3uiv() argument 418 ValidateQueryCounter(const Context *context, angle::EntryPoint entryPoint, QueryID id, QueryType targetPacked) ValidateQueryCounter() argument 426 ValidateSecondaryColorP3ui(const Context *context, angle::EntryPoint entryPoint, GLenum type, GLuint color) ValidateSecondaryColorP3ui() argument 434 ValidateSecondaryColorP3uiv(const Context *context, angle::EntryPoint entryPoint, GLenum type, const GLuint *color) ValidateSecondaryColorP3uiv() argument 442 ValidateTexCoordP1ui(const Context *context, angle::EntryPoint entryPoint, GLenum type, GLuint coords) ValidateTexCoordP1ui() argument 450 ValidateTexCoordP1uiv(const Context *context, angle::EntryPoint entryPoint, GLenum type, const GLuint *coords) ValidateTexCoordP1uiv() argument 458 ValidateTexCoordP2ui(const Context *context, angle::EntryPoint entryPoint, GLenum type, GLuint coords) ValidateTexCoordP2ui() argument 466 ValidateTexCoordP2uiv(const Context *context, angle::EntryPoint entryPoint, GLenum type, const GLuint *coords) ValidateTexCoordP2uiv() argument 474 ValidateTexCoordP3ui(const Context *context, angle::EntryPoint entryPoint, GLenum type, GLuint coords) ValidateTexCoordP3ui() argument 482 ValidateTexCoordP3uiv(const Context *context, angle::EntryPoint entryPoint, GLenum type, const GLuint *coords) ValidateTexCoordP3uiv() argument 490 ValidateTexCoordP4ui(const Context *context, angle::EntryPoint entryPoint, GLenum type, GLuint coords) ValidateTexCoordP4ui() argument 498 ValidateTexCoordP4uiv(const Context *context, angle::EntryPoint entryPoint, GLenum type, const GLuint *coords) ValidateTexCoordP4uiv() argument 506 ValidateVertexAttribP1ui(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLenum type, GLboolean normalized, GLuint value) ValidateVertexAttribP1ui() argument 516 ValidateVertexAttribP1uiv(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLenum type, GLboolean normalized, const GLuint *value) ValidateVertexAttribP1uiv() argument 526 ValidateVertexAttribP2ui(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLenum type, GLboolean normalized, GLuint value) ValidateVertexAttribP2ui() argument 536 ValidateVertexAttribP2uiv(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLenum type, GLboolean normalized, const GLuint *value) ValidateVertexAttribP2uiv() argument 546 ValidateVertexAttribP3ui(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLenum type, GLboolean normalized, GLuint value) ValidateVertexAttribP3ui() argument 556 ValidateVertexAttribP3uiv(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLenum type, GLboolean normalized, const GLuint *value) ValidateVertexAttribP3uiv() argument 566 ValidateVertexAttribP4ui(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLenum type, GLboolean normalized, GLuint value) ValidateVertexAttribP4ui() argument 576 ValidateVertexAttribP4uiv(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLenum type, GLboolean normalized, const GLuint *value) ValidateVertexAttribP4uiv() argument 586 ValidateVertexP2ui(const Context *context, angle::EntryPoint entryPoint, GLenum type, GLuint value) ValidateVertexP2ui() argument 594 ValidateVertexP2uiv(const Context *context, angle::EntryPoint entryPoint, GLenum type, const GLuint *value) ValidateVertexP2uiv() argument 602 ValidateVertexP3ui(const Context *context, angle::EntryPoint entryPoint, GLenum type, GLuint value) ValidateVertexP3ui() argument 610 ValidateVertexP3uiv(const Context *context, angle::EntryPoint entryPoint, GLenum type, const GLuint *value) ValidateVertexP3uiv() argument 618 ValidateVertexP4ui(const Context *context, angle::EntryPoint entryPoint, GLenum type, GLuint value) ValidateVertexP4ui() argument 626 ValidateVertexP4uiv(const Context *context, angle::EntryPoint entryPoint, GLenum type, const GLuint *value) ValidateVertexP4uiv() argument [all...] |
| H A D | validationES32.cpp | 29 bool ValidateBlendBarrier(const Context *context, angle::EntryPoint entryPoint) in ValidateBlendBarrier() argument 34 ValidateBlendEquationSeparatei(const Context *context, angle::EntryPoint entryPoint, GLuint buf, GLenum modeRGB, GLenum modeAlpha) ValidateBlendEquationSeparatei() argument 55 ValidateBlendEquationi(const Context *context, angle::EntryPoint entryPoint, GLuint buf, GLenum mode) ValidateBlendEquationi() argument 75 ValidateBlendFuncSeparatei(const Context *context, angle::EntryPoint entryPoint, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) ValidateBlendFuncSeparatei() argument 98 ValidateBlendFunci(const Context *context, angle::EntryPoint entryPoint, GLuint buf, GLenum src, GLenum dst) ValidateBlendFunci() argument 119 ValidateColorMaski(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) ValidateColorMaski() argument 136 ValidateCopyImageSubData(const Context *context, angle::EntryPoint entryPoint, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) ValidateCopyImageSubData() argument 165 ValidateDebugMessageCallback(const Context *context, angle::EntryPoint entryPoint, GLDEBUGPROC callback, const void *userParam) ValidateDebugMessageCallback() argument 173 ValidateDebugMessageControl(const Context *context, angle::EntryPoint entryPoint, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) ValidateDebugMessageControl() argument 185 ValidateDebugMessageInsert(const Context *context, angle::EntryPoint entryPoint, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) ValidateDebugMessageInsert() argument 197 ValidateDisablei(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index) ValidateDisablei() argument 218 ValidateDrawElementsBaseVertex(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, GLsizei count, DrawElementsType type, const void *indices, GLint basevertex) ValidateDrawElementsBaseVertex() argument 229 ValidateDrawElementsInstancedBaseVertex(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, GLsizei count, DrawElementsType type, const void *indices, GLsizei instancecount, GLint basevertex) ValidateDrawElementsInstancedBaseVertex() argument 242 ValidateDrawRangeElementsBaseVertex(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, GLuint start, GLuint end, GLsizei count, DrawElementsType type, const void *indices, GLint basevertex) ValidateDrawRangeElementsBaseVertex() argument 272 ValidateEnablei(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index) ValidateEnablei() argument 293 ValidateFramebufferTexture(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum attachment, TextureID texture, GLint level) ValidateFramebufferTexture() argument 303 ValidateGetDebugMessageLog(const Context *context, angle::EntryPoint entryPoint, GLuint count, GLsizei bufSize, const GLenum *sources, const GLenum *types, const GLuint *ids, const GLenum *severities, const GLsizei *lengths, const GLchar *messageLog) ValidateGetDebugMessageLog() argument 317 ValidateGetGraphicsResetStatus(const Context *context, angle::EntryPoint entryPoint) ValidateGetGraphicsResetStatus() argument 322 ValidateGetObjectLabel(const Context *context, angle::EntryPoint entryPoint, GLenum identifier, GLuint name, GLsizei bufSize, const GLsizei *length, const GLchar *label) ValidateGetObjectLabel() argument 333 ValidateGetObjectPtrLabel(const Context *context, angle::EntryPoint entryPoint, const void *ptr, GLsizei bufSize, const GLsizei *length, const GLchar *label) ValidateGetObjectPtrLabel() argument 343 ValidateGetPointerv(const Context *context, angle::EntryPoint entryPoint, GLenum pname, void *const *params) ValidateGetPointerv() argument 384 ValidateGetSamplerParameterIiv(const Context *context, angle::EntryPoint entryPoint, SamplerID sampler, GLenum pname, const GLint *params) ValidateGetSamplerParameterIiv() argument 393 ValidateGetSamplerParameterIuiv(const Context *context, angle::EntryPoint entryPoint, SamplerID sampler, GLenum pname, const GLuint *params) ValidateGetSamplerParameterIuiv() argument 402 ValidateGetTexParameterIiv(const Context *context, angle::EntryPoint entryPoint, TextureType targetPacked, GLenum pname, const GLint *params) ValidateGetTexParameterIiv() argument 411 ValidateGetTexParameterIuiv(const Context *context, angle::EntryPoint entryPoint, TextureType targetPacked, GLenum pname, const GLuint *params) ValidateGetTexParameterIuiv() argument 420 ValidateGetnUniformfv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei bufSize, const GLfloat *params) ValidateGetnUniformfv() argument 430 ValidateGetnUniformiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei bufSize, const GLint *params) ValidateGetnUniformiv() argument 440 ValidateGetnUniformuiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei bufSize, const GLuint *params) ValidateGetnUniformuiv() argument 450 ValidateIsEnabledi(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index) ValidateIsEnabledi() argument 471 ValidateMinSampleShading(const Context *context, angle::EntryPoint entryPoint, GLfloat value) ValidateMinSampleShading() argument 476 ValidateObjectLabel(const Context *context, angle::EntryPoint entryPoint, GLenum identifier, GLuint name, GLsizei length, const GLchar *label) ValidateObjectLabel() argument 486 ValidateObjectPtrLabel(const Context *context, angle::EntryPoint entryPoint, const void *ptr, GLsizei length, const GLchar *label) ValidateObjectPtrLabel() argument 495 ValidatePatchParameteri(const Context *context, angle::EntryPoint entryPoint, GLenum pname, GLint value) ValidatePatchParameteri() argument 503 ValidatePopDebugGroup(const Context *context, angle::EntryPoint entryPoint) ValidatePopDebugGroup() argument 508 ValidatePrimitiveBoundingBox(const Context *context, angle::EntryPoint entryPoint, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) ValidatePrimitiveBoundingBox() argument 522 ValidatePushDebugGroup(const Context *context, angle::EntryPoint entryPoint, GLenum source, GLuint id, GLsizei length, const GLchar *message) ValidatePushDebugGroup() argument 532 ValidateReadnPixels(const Context *context, angle::EntryPoint entryPoint, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void *data) ValidateReadnPixels() argument 546 ValidateSamplerParameterIiv(const Context *context, angle::EntryPoint entryPoint, SamplerID sampler, GLenum pname, const GLint *param) ValidateSamplerParameterIiv() argument 555 ValidateSamplerParameterIuiv(const Context *context, angle::EntryPoint entryPoint, SamplerID sampler, GLenum pname, const GLuint *param) ValidateSamplerParameterIuiv() argument 564 ValidateTexBuffer(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum internalformat, BufferID buffer) ValidateTexBuffer() argument 579 ValidateTexBufferRange(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum internalformat, BufferID buffer, GLintptr offset, GLsizeiptr size) ValidateTexBufferRange() argument 597 ValidateTexParameterIiv(const Context *context, angle::EntryPoint entryPoint, TextureType targetPacked, GLenum pname, const GLint *params) ValidateTexParameterIiv() argument 606 ValidateTexParameterIuiv(const Context *context, angle::EntryPoint entryPoint, TextureType targetPacked, GLenum pname, const GLuint *params) ValidateTexParameterIuiv() argument 615 ValidateTexStorage3DMultisample(const Context *context, angle::EntryPoint entryPoint, TextureType targetPacked, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) ValidateTexStorage3DMultisample() argument [all...] |
| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
| H A D | DebugAnnotator9.cpp | 16 beginEvent(gl::Context *context, angle::EntryPoint entryPoint, const char *eventName, const char *eventMessage) beginEvent() argument 27 endEvent(gl::Context *context, const char *eventName, angle::EntryPoint entryPoint) endEvent() argument
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
| H A D | DebugAnnotatorVk.cpp | 22 beginEvent(gl::Context *context, angle::EntryPoint entryPoint, const char *eventName, const char *eventMessage) beginEvent() argument 35 endEvent(gl::Context *context, const char *eventName, angle::EntryPoint entryPoint) endEvent() argument [all...] |
| /third_party/skia/third_party/externals/dawn/src/dawn_native/ |
| H A D | Pipeline.h | 45 std::string entryPoint; member
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| H A D | PipelineLayout.h | 46 std::string entryPoint; member
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| H A D | Pipeline.cpp | 25 ValidateProgrammableStage(DeviceBase* device, const ShaderModuleBase* module, const std::string& entryPoint, uint32_t constantCount, const ConstantEntry* constants, const PipelineLayoutBase* layout, SingleShaderStage stage) ValidateProgrammableStage() argument
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
| H A D | DebugAnnotator11.cpp | 22 beginEvent(gl::Context *context, angle::EntryPoint entryPoint, const char *eventName, const char *eventMessage) beginEvent() argument 36 endEvent(gl::Context *context, const char *eventName, angle::EntryPoint entryPoint) endEvent() argument
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| /third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
| H A D | CreatePipelineAsyncTests.cpp | 175 std::string entryPoint = "main"; in TEST_P() local [all...] |
| H A D | ShaderTests.cpp | 31 CreateComputePipeline( const std::string& shader, const char* entryPoint, const std::vector<wgpu::ConstantEntry>* constants = nullptr) CreateComputePipeline() argument [all...] |
| /third_party/skia/modules/particles/src/ |
| H A D | SkParticleEffect.cpp | 300 void SkParticleEffect::runEffectScript(EntryPoint entryPoint) { in runEffectScript() argument 326 void SkParticleEffect::runParticleScript(EntryPoint entryPoint, int start, int count) { in runParticleScript() argument
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| /third_party/skia/third_party/externals/angle2/src/common/ |
| H A D | debug.cpp | 136 ScopedPerfEventHelper::ScopedPerfEventHelper(gl::Context *context, angle::EntryPoint entryPoint) in ScopedPerfEventHelper() argument
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| /third_party/glslang/SPIRV/ |
| H A D | SPVRemapper.h | 263 spv::Id entryPoint; // module entry point member in spv::spirvbin_t
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| /third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/ |
| H A D | vktSpvAsmComputeShaderTestUtil.hpp | 337 std::string entryPoint; member
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| H A D | vktSpvAsmComputeShaderCase.cpp | 307 Move<VkPipeline> createComputePipeline (const DeviceInterface& vkdi, const VkDevice& device, VkPipelineLayout pipelineLayout, VkShaderModule shader, const char* entryPoint, const vkt::SpirVAssembly::SpecConstants& specConstants) in createComputePipeline() argument
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| /third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/spirv_assembly/ |
| H A D | vktSpvAsmComputeShaderTestUtil.hpp | 337 std::string entryPoint; member
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| /third_party/vk-gl-cts/framework/opengl/ |
| H A D | gluShaderProgram.cpp | 135 void Shader::specialize (const char* entryPoint, glw::GLuint numSpecializationConstants, in specialize() argument
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