Home
last modified time | relevance | path

Searched defs:entityName (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dmesh_impl.cpp313 auto entityName = SceneHolder()->GetMaterialName(EcsObject()->GetEntity(), index); variable
H A Dnode_impl.cpp1389 auto entityName = sceneHolder->GetMeshName(self->GetEntity()); in InitializeMesh() local
1410 auto entityName = SceneHolder()->GetMeshName(EcsObject()->GetEntity()); in GetMeshFromEngine() local
1373 InitializeMesh( const SCENE_NS::IMesh::Ptr& mesh, const BASE_NS::shared_ptr<NodeImpl>& node, const BASE_NS::string_view entityName) InitializeMesh() argument
H A Dscene_holder.cpp875 bool GetEntityId(const CORE_NS::Entity& entity, BASE_NS::string_view& entityName, in GetEntityId() argument
976 BASE_NS::string entityName; in FindMesh() local
1030 BASE_NS::string entityName; FindMaterial() local
1102 BASE_NS::string entityName; FindAnimation() local
1748 BASE_NS::string_view entityName; GetMaterialName() local
1760 BASE_NS::string_view entityName; GetMeshName() local
[all...]

Completed in 9 milliseconds