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Help
Searched
defs:entityName
(Results
1 - 3
of
3
) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H
A
D
mesh_impl.cpp
313
auto
entityName
= SceneHolder()->GetMaterialName(EcsObject()->GetEntity(), index);
variable
H
A
D
node_impl.cpp
1389
auto
entityName
= sceneHolder->GetMeshName(self->GetEntity());
in InitializeMesh()
local
1410
auto
entityName
= SceneHolder()->GetMeshName(EcsObject()->GetEntity());
in GetMeshFromEngine()
local
1373
InitializeMesh( const SCENE_NS::IMesh::Ptr& mesh, const BASE_NS::shared_ptr<NodeImpl>& node, const BASE_NS::string_view
entityName
)
InitializeMesh()
argument
H
A
D
scene_holder.cpp
875
bool GetEntityId(const CORE_NS::Entity& entity, BASE_NS::string_view&
entityName
,
in GetEntityId()
argument
976
BASE_NS::string
entityName
;
in FindMesh()
local
1030
BASE_NS::string
entityName
;
FindMaterial()
local
1102
BASE_NS::string
entityName
;
FindAnimation()
local
1748
BASE_NS::string_view
entityName
;
GetMaterialName()
local
1760
BASE_NS::string_view
entityName
;
GetMeshName()
local
[all...]
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