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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp2013 auto& engineShaderManager = renderContext_->GetDevice().GetShaderManager(); in SetGraphicsState() local
2044 auto& engineShaderManager = renderContext_->GetDevice().GetShaderManager(); in GetGraphicsState() local
2067 auto& engineShaderManager = renderContext_->GetDevice().GetShaderManager(); in SetShader() local
2143 auto& engineShaderManager = renderContext_->GetDevice().GetShaderManager(); SetGraphicsState() local
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