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Searched defs:enableMultiQueue (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drenderer.cpp501 const bool enableMultiQueue = (device_.GetGpuQueueCount() > 1); in InitNodeGraphs() local
117 InitializeRenderNodeContextData(IRenderContext& renderContext, RenderNodeGraphNodeStore& nodeStore, const bool enableMultiQueue, const RenderingConfiguration& renderConfig) InitializeRenderNodeContextData() argument
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.cpp286 RenderCommandList(const BASE_NS::string_view nodeName, NodeContextDescriptorSetManager& nodeContextDescriptorSetMgr, const GpuResourceManager& gpuResourceMgr, const NodeContextPsoManager& nodeContextPsoMgr, const GpuQueue& queue, const bool enableMultiQueue) RenderCommandList() argument

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