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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_data_structures.h473 BASE_NS::Math::Vec4 emissiveFactor = BASE_NS::Math::Vec4(0.f, 0.f, 0.f, 1.f); // "default": [ 0.0, 0.0, 0.0 ], member

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