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Help
Searched
defs:elapse
(Results
1 - 4
of
4
) sorted by relevance
/foundation/arkui/ui_lite/frameworks/animator/
H
A
D
animator.cpp
59
uint32_t
elapse
= HALTick::GetInstance().GetElapseTime(lastRunTime_);
in Run()
local
/foundation/arkui/ui_lite/frameworks/dock/
H
A
D
pointer_input_device.cpp
75
uint32_t
elapse
= HALTick::GetInstance().GetElapseTime(pressTimeStamp_);
in DispatchPressEvent()
local
263
void PointerInputDevice::DispatchLongPressEvent(uint32_t
elapse
)
in DispatchLongPressEvent()
argument
/foundation/distributedhardware/distributed_camera/services/cameraservice/sourceservice/src/distributedcameramgr/dcameradata/feedingsmoother/base/
H
A
D
ifeeding_smoother.cpp
113
int64_t
elapse
= enterTime - leaveTime_;
in SmoothFeeding()
local
/foundation/distributedhardware/distributed_hardware_fwk/av_transport/av_trans_engine/plugin/plugins/av_trans_output/output_control/src/
H
A
D
output_controller.cpp
453
int64_t
elapse
= enterTime_ - leaveTime_;
in CalSleepTime()
local
Completed in 4 milliseconds