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Searched defs:dynamicStateCount (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_fullscreen_generic.cpp191 const uint32_t dynamicStateCount = in GetPsoHandle() local
211 const uint32_t dynamicStateCount = (inputRenderPass_.fragmentShadingRateAttachmentIndex != ~0u) ? 3u : 2u; in GetPsoHandle() local
H A Drender_node_shader_passes_generic.cpp356 const uint32_t dynamicStateCount = (renderPass.subpassDesc.fragmentShadingRateAttachmentIndex != ~0u) ? 3u : 2u; in GetPsoHandleGraphics() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_state_object_vk.cpp316 uint32_t dynamicStateCount = Math::min(MAX_DYNAMIC_STATE_COUNT, static_cast<uint32_t>(dynamicStates.size())); in GraphicsPipelineStateObjectVk() local

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