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Searched defs:dynamicOffsets (Results 1 - 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_command_list.h297 BASE_NS::array_view<const uint32_t> dynamicOffsets; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp225 const uint32_t dynamicOffsets[] = { currMeshMatrixOffset, currJointMatrixOffset }; in RenderSubmeshes() local
H A Drender_node_default_shadow_render_slot.cpp362 const uint32_t dynamicOffsets[] = { currMeshMatrixOffset, currJointMatrixOffset }; in RenderSubmeshes() local
H A Drender_node_default_material_render_slot.cpp367 const uint32_t dynamicOffsets[] = { currMeshMatrixOffset, currJointMatrixOffset, currMaterialOffset, in RenderSubmeshes() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.cpp1649 BindDescriptorSet( const uint32_t set, const RenderHandle handle, const array_view<const uint32_t> dynamicOffsets) BindDescriptorSet() argument
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp2046 const auto& dynamicOffsets = renderCmd.descriptorSetDynamicOffsets[set]; in ProcessBindings() local

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