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Searched
defs:dynamicOffsets
(Results
1 - 6
of
6
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H
A
D
intf_render_command_list.h
297
BASE_NS::array_view<const uint32_t>
dynamicOffsets
;
member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_node_default_depth_render_slot.cpp
225
const uint32_t
dynamicOffsets
[] = { currMeshMatrixOffset, currJointMatrixOffset };
in RenderSubmeshes()
local
H
A
D
render_node_default_shadow_render_slot.cpp
362
const uint32_t
dynamicOffsets
[] = { currMeshMatrixOffset, currJointMatrixOffset };
in RenderSubmeshes()
local
H
A
D
render_node_default_material_render_slot.cpp
367
const uint32_t
dynamicOffsets
[] = { currMeshMatrixOffset, currJointMatrixOffset, currMaterialOffset,
in RenderSubmeshes()
local
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H
A
D
render_command_list.cpp
1649
BindDescriptorSet( const uint32_t set, const RenderHandle handle, const array_view<const uint32_t>
dynamicOffsets
)
BindDescriptorSet()
argument
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
render_backend_gles.cpp
2046
const auto&
dynamicOffsets
= renderCmd.descriptorSetDynamicOffsets[set];
in ProcessBindings()
local
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