Searched defs:discards (Results 1 - 5 of 5) sorted by relevance
| /third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
| H A D | DiscardFramebufferEXTTest.cpp | 146 GLenum discards = GL_DEPTH_EXT; in TEST_P() local 230 GLenum discards = GL_DEPTH_ATTACHMENT; in TEST_P() local
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| H A D | CopyTextureTest.cpp | 2422 const GLenum discards[] = {GL_COLOR_ATTACHMENT0}; in TEST_P() local 2486 const GLenum discards[] = {GL_COLOR_ATTACHMENT0}; in invalidateBlitThenBlendCommon() local
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| H A D | ClearTest.cpp | 375 const GLenum discards[] = {GL_COLOR}; in TEST_P() local
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| H A D | VulkanPerformanceCounterTest.cpp | 566 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; in TEST_P() local 617 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; in TEST_P() local 670 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; in TEST_P() local 718 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; in TEST_P() local 756 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; in TEST_P() local 796 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; TEST_P() local 839 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; TEST_P() local 889 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; TEST_P() local 942 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; TEST_P() local 997 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; TEST_P() local 1053 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; TEST_P() local 1111 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; TEST_P() local 1173 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; TEST_P() local 1227 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; TEST_P() local 1273 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; TEST_P() local 1356 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; TEST_P() local 1427 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; TEST_P() local 2289 const GLenum discards[] = {GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; TEST_P() local [all...] |
| H A D | TextureTest.cpp | 4905 const GLenum discards[] = {GL_COLOR_ATTACHMENT0}; in TEST_P() local
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