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Searched defs:deviceContext (Results 1 - 15 of 15) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/wgl/
H A DPbufferSurfaceWGL.cpp19 PbufferSurfaceWGL(const egl::SurfaceState &state, EGLint width, EGLint height, EGLenum textureFormat, EGLenum textureTarget, bool largest, int pixelFormat, HDC deviceContext, const FunctionsWGL *functions) PbufferSurfaceWGL() argument
H A DDXGISwapChainWindowSurfaceWGL.cpp25 DXGISwapChainWindowSurfaceWGL(const egl::SurfaceState &state, StateManagerGL *stateManager, EGLNativeWindowType window, ID3D11Device *device, HANDLE deviceHandle, HDC deviceContext, const FunctionsGL *functionsGL, const FunctionsWGL *functionsWGL, EGLint orientation) DXGISwapChainWindowSurfaceWGL() argument
H A DD3DTextureSurfaceWGL.cpp232 D3DTextureSurfaceWGL(const egl::SurfaceState &state, StateManagerGL *stateManager, EGLenum buftype, EGLClientBuffer clientBuffer, DisplayWGL *display, HDC deviceContext, ID3D11Device *displayD3D11Device, const FunctionsGL *functionsGL, const FunctionsWGL *functionsWGL) D3DTextureSurfaceWGL() argument
H A DDisplayWGL.cpp937 WorkerContextWGL(FunctionsWGL *functions, HPBUFFERARB pbuffer, HDC deviceContext, HGLRC context) WorkerContextWGL() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DPixelTransfer11.cpp198 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyBufferToTexture() local
H A DStateManager11.cpp222 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer() argument
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H A DResourceManager11.cpp289 ID3D11DeviceContext *deviceContext = renderer->getDeviceContext(); in ClearResource() local
339 ID3D11DeviceContext *deviceContext = renderer->getDeviceContext(); in ClearResource() local
H A DImage11.cpp462 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyWithoutConversion() local
652 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in map() local
671 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unmap() local
H A DSwapChain11.cpp361 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resetOffscreenColorBuffer() local
824 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyOffscreenToBackbuffer() local
H A DTextureStorage11.cpp578 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in updateSubresourceLevel() local
613 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copySubresourceLevel() local
879 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resolveTextureHelper() local
1142 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local
1157 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local
2255 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); useLevelZeroWorkaroundTexture() local
2275 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); useLevelZeroWorkaroundTexture() local
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H A DBlit11.cpp802 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in swizzleTexture() local
930 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyTexture() local
1079 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyDepth() local
1235 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); copyAndConvertImpl() local
1300 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); copyAndConvert() local
1715 auto *deviceContext = mRenderer->getDeviceContext(); resolveDepth() local
1787 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); initResolveDepthOnly() local
1850 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); resolveStencil() local
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H A Drenderer11_utils.cpp1377 GenerateCaps(ID3D11Device *device, ID3D11DeviceContext *deviceContext, const Renderer11DeviceCaps &renderer11DeviceCaps, const angle::FeaturesD3D &features, const char *description, gl::Caps *caps, gl::TextureCapsMap *textureCapsMap, gl::Extensions *extensions, gl::Limitations *limitations) GenerateCaps() argument
H A DBuffer11.cpp1212 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyFromStorage() local
1253 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resize() local
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libEGL/
H A DDisplay.cpp764 HDC deviceContext = GetDC(0); in getDisplayFormat() local
/third_party/skia/src/ports/
H A DSkFontHost_win.cpp105 static void dcfontname_to_skstring(HDC deviceContext, const LOGFONT& lf, SkString* familyName) { in dcfontname_to_skstring() argument

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