/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/wgl/ |
H A D | PbufferSurfaceWGL.cpp | 19 PbufferSurfaceWGL(const egl::SurfaceState &state, EGLint width, EGLint height, EGLenum textureFormat, EGLenum textureTarget, bool largest, int pixelFormat, HDC deviceContext, const FunctionsWGL *functions) PbufferSurfaceWGL() argument
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H A D | DXGISwapChainWindowSurfaceWGL.cpp | 25 DXGISwapChainWindowSurfaceWGL(const egl::SurfaceState &state, StateManagerGL *stateManager, EGLNativeWindowType window, ID3D11Device *device, HANDLE deviceHandle, HDC deviceContext, const FunctionsGL *functionsGL, const FunctionsWGL *functionsWGL, EGLint orientation) DXGISwapChainWindowSurfaceWGL() argument
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H A D | D3DTextureSurfaceWGL.cpp | 232 D3DTextureSurfaceWGL(const egl::SurfaceState &state, StateManagerGL *stateManager, EGLenum buftype, EGLClientBuffer clientBuffer, DisplayWGL *display, HDC deviceContext, ID3D11Device *displayD3D11Device, const FunctionsGL *functionsGL, const FunctionsWGL *functionsWGL) D3DTextureSurfaceWGL() argument
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H A D | DisplayWGL.cpp | 937 WorkerContextWGL(FunctionsWGL *functions, HPBUFFERARB pbuffer, HDC deviceContext, HGLRC context) WorkerContextWGL() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | PixelTransfer11.cpp | 198 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyBufferToTexture() local
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H A D | StateManager11.cpp | 222 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer() argument [all...] |
H A D | ResourceManager11.cpp | 289 ID3D11DeviceContext *deviceContext = renderer->getDeviceContext(); in ClearResource() local 339 ID3D11DeviceContext *deviceContext = renderer->getDeviceContext(); in ClearResource() local
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H A D | Image11.cpp | 462 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyWithoutConversion() local 652 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in map() local 671 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unmap() local
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H A D | SwapChain11.cpp | 361 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resetOffscreenColorBuffer() local 824 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyOffscreenToBackbuffer() local
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H A D | TextureStorage11.cpp | 578 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in updateSubresourceLevel() local 613 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copySubresourceLevel() local 879 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resolveTextureHelper() local 1142 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local 1157 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local 2255 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); useLevelZeroWorkaroundTexture() local 2275 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); useLevelZeroWorkaroundTexture() local [all...] |
H A D | Blit11.cpp | 802 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in swizzleTexture() local 930 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyTexture() local 1079 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyDepth() local 1235 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); copyAndConvertImpl() local 1300 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); copyAndConvert() local 1715 auto *deviceContext = mRenderer->getDeviceContext(); resolveDepth() local 1787 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); initResolveDepthOnly() local 1850 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); resolveStencil() local [all...] |
H A D | renderer11_utils.cpp | 1377 GenerateCaps(ID3D11Device *device, ID3D11DeviceContext *deviceContext, const Renderer11DeviceCaps &renderer11DeviceCaps, const angle::FeaturesD3D &features, const char *description, gl::Caps *caps, gl::TextureCapsMap *textureCapsMap, gl::Extensions *extensions, gl::Limitations *limitations) GenerateCaps() argument
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H A D | Buffer11.cpp | 1212 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyFromStorage() local 1253 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resize() local
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libEGL/ |
H A D | Display.cpp | 764 HDC deviceContext = GetDC(0); in getDisplayFormat() local
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/third_party/skia/src/ports/ |
H A D | SkFontHost_win.cpp | 105 static void dcfontname_to_skstring(HDC deviceContext, const LOGFONT& lf, SkString* familyName) { in dcfontname_to_skstring() argument
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