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Help
Searched
defs:destoryAtOnce
(Results
1 - 10
of
10
) sorted by relevance
/foundation/multimedia/audio_framework/services/audio_service/server/src/
H
A
D
audio_process_stub.cpp
157
bool
destoryAtOnce
= data.ReadBool();
in HandleRelease()
local
H
A
D
audio_process_in_server.cpp
214
int32_t AudioProcessInServer::Release(bool
destoryAtOnce
)
in Release()
argument
H
A
D
audio_service.cpp
57
int32_t AudioService::OnProcessRelease(IAudioProcessStream *process, bool
destoryAtOnce
)
in OnProcessRelease()
argument
109
int32_t AudioService::GetReleaseDelayTime(DeviceType deviceType, bool
destoryAtOnce
)
in GetReleaseDelayTime()
argument
/foundation/multimedia/audio_framework/services/audio_service/client/src/
H
A
D
audio_process_proxy.cpp
168
int32_t AudioProcessProxy::Release(bool
destoryAtOnce
)
in Release()
argument
H
A
D
fast_audio_stream.cpp
579
bool FastAudioStream::ReleaseAudioStream(bool releaseRunner, bool
destoryAtOnce
)
in ReleaseAudioStream()
argument
H
A
D
capturer_in_client.cpp
1448
bool CapturerInClientInner::ReleaseAudioStream(bool releaseRunner, bool
destoryAtOnce
)
in ReleaseAudioStream()
argument
H
A
D
audio_process_in_client.cpp
1079
int32_t AudioProcessInClientInner::Release(bool
destoryAtOnce
)
in Release()
argument
H
A
D
renderer_in_client.cpp
1388
bool RendererInClientInner::ReleaseAudioStream(bool releaseRunner, bool
destoryAtOnce
)
in ReleaseAudioStream()
argument
/foundation/multimedia/audio_framework/services/audio_service/test/unittest/
H
A
D
audio_process_in_server_unit_test.cpp
644
bool
destoryAtOnce
= false;
in HWTEST()
local
675
bool
destoryAtOnce
= false;
in HWTEST()
local
H
A
D
audio_service_unit_test.cpp
590
bool
destoryAtOnce
= false;
in HWTEST()
local
Completed in 19 milliseconds