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Searched defs:descHandle (Results 1 - 13 of 13) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp68 const RenderHandle descHandle = descriptorSetMgr.CreateDescriptorSet(bindings); in Init() local
H A Drender_node_camera_cubemap.cpp507 const RenderHandle descHandle = descriptorSetMgr.CreateDescriptorSet(bindings); in InitCreateBinders() local
513 const RenderHandle descHandle = descriptorSetMgr.CreateDescriptorSet(bindings); in InitCreateBinders() local
H A Drender_node_default_material_deferred_shading.cpp282 const auto descHandle = allDescriptorSets_.pipelineDescriptorSetBinder->GetDescriptorSetHandle(set); in UpdateUserSets() local
291 const auto descHandle = allDescriptorSets_.pipelineDescriptorSetBinder->GetDescriptorSetHandle(set); in UpdateUserSets() local
H A Drender_node_camera_single_post_process.cpp324 const auto descHandle = pipelineDescriptorSetBinder_->GetDescriptorSetHandle(refIndex); in ExecuteSinglePostProcess() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_copy.cpp89 const RenderHandle descHandle = descriptorSetMgr.CreateDescriptorSet(bindings); in Init() local
H A Drender_node_compute_generic.cpp132 const auto descHandle = pipelineDescriptorSetBinder_->GetDescriptorSetHandle(refIndex); in ExecuteFrame() local
H A Drender_node_back_buffer.cpp113 const auto descHandle = pipelineDescriptorSetBinder_->GetDescriptorSetHandle(refIndex); in ExecuteFrame() local
H A Drender_node_fullscreen_generic.cpp112 const auto descHandle = pipelineDescriptorSetBinder_->GetDescriptorSetHandle(refIndex); in ExecuteFrame() local
H A Drender_motion_blur.cpp114 const RenderHandle descHandle = descriptorSetMgr.CreateDescriptorSet(bindings); in Init() local
119 const RenderHandle descHandle = descriptorSetMgr.CreateDescriptorSet(bindings); in Init() local
124 const RenderHandle descHandle = descriptorSetMgr.CreateDescriptorSet(bindings); in Init() local
130 const RenderHandle descHandle = descriptorSetMgr.CreateDescriptorSet(bindings); in Init() local
134 const RenderHandle descHandle = descriptorSetMgr.CreateDescriptorSet(bindings); in Init() local
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H A Drender_blur.cpp73 const RenderHandle descHandle = descriptorSetMgr.CreateDescriptorSet(bindings); in Init() local
78 const RenderHandle descHandle = descriptorSetMgr.CreateDescriptorSet(bindings); in Init() local
H A Drender_node_mip_chain_post_process.cpp156 const RenderHandle descHandle = descriptorSetMgr.CreateDescriptorSet(bindings); in InitNode() local
161 const RenderHandle descHandle = descriptorSetMgr.CreateDescriptorSet(bindings); in InitNode() local
H A Drender_node_single_post_process.cpp312 const auto descHandle = pipelineDescriptorSetBinder_->GetDescriptorSetHandle(refIndex); in ExecuteSinglePostProcess() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dpipeline_descriptor_set_binder.cpp570 const auto descHandle = handles[setIdx]; in Init() local

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