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Searched defs:depth_stencil_state (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
H A Dzink_pipeline.c207 VkPipelineDepthStencilStateCreateInfo depth_stencil_state = {0}; in zink_create_gfx_pipeline() local
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/third_party/mesa3d/src/amd/vulkan/
H A Dradv_meta_resolve_fs.c408 VkPipelineDepthStencilStateCreateInfo depth_stencil_state = { in create_depth_stencil_resolve_pipeline() local
/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_wgpu.cpp607 WGPUDepthStencilState depth_stencil_state = {}; in ImGui_ImplWGPU_CreateDeviceObjects() local
/third_party/mesa3d/src/imagination/vulkan/
H A Dpvr_pipeline.c1707 pvr_graphics_pipeline_init_depth_and_stencil_state( struct pvr_graphics_pipeline *gfx_pipeline, const VkPipelineDepthStencilStateCreateInfo *depth_stencil_state) pvr_graphics_pipeline_init_depth_and_stencil_state() argument
1749 pvr_graphics_pipeline_init_dynamic_state( struct pvr_graphics_pipeline *gfx_pipeline, const VkPipelineDynamicStateCreateInfo *dynamic_state, const VkPipelineViewportStateCreateInfo *viewport_state, const VkPipelineDepthStencilStateCreateInfo *depth_stencil_state, const VkPipelineColorBlendStateCreateInfo *color_blend_state, const VkPipelineRasterizationStateCreateInfo *rasterization_state) pvr_graphics_pipeline_init_dynamic_state() argument
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