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/third_party/skia/third_party/externals/dawn/src/tests/end2end/
H A DClipSpaceTests.cpp46 wgpu::DepthStencilState* depthStencil = pipelineDescriptor.EnableDepthStencil(); in CreatePipelineForTest() local
H A DViewportTests.cpp106 wgpu::DepthStencilState* depthStencil = in TestViewportDepth() local
H A DDepthBiasTests.cpp102 wgpu::DepthStencilState* depthStencil = renderPipelineDesc.EnableDepthStencil(depthFormat); in RunDepthBiasTest() local
H A DReadOnlyDepthStencilAttachmentTests.cpp97 wgpu::DepthStencilState* depthStencil = pipelineDescriptor.EnableDepthStencil(format); in CreateRenderPipeline() local
111 wgpu::DepthStencilState* depthStencil = pipelineDescriptor.EnableDepthStencil(format); in CreateRenderPipeline() local
H A DVertexOnlyRenderPipelineTests.cpp127 wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(kDepthStencilFormat); in CreateRenderPipeline() local
H A DMultisampledSamplingTests.cpp84 wgpu::DepthStencilState* depthStencil = desc.EnableDepthStencil(kDepthFormat); variable
H A DPrimitiveStateTests.cpp117 wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); in DoTest() local
H A DDepthStencilCopyTests.cpp80 wgpu::DepthStencilState* depthStencil = desc->EnableDepthStencil(format); in PopulatePipelineDescriptorWriteDepth() local
533 wgpu::DepthStencilState* depthStencil = in TEST_P() local
H A DQueryTests.cpp134 wgpu::DepthStencilState* depthStencil = in TestOcclusionQueryWithDepthStencilTest() local
H A DDepthStencilStateTests.cpp90 const wgpu::DepthStencilState& depthStencil; member
319 wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); in DoTest() local
H A DTextureZeroInitTests.cpp78 wgpu::DepthStencilState* depthStencil = pipelineDescriptor.EnableDepthStencil(); in CreatePipelineForTest() local
H A DMultisampledRenderingTests.cpp257 wgpu::DepthStencilState* depthStencil = in CreateRenderPipelineForTest() local
/third_party/skia/src/gpu/mtl/
H A DGrMtlDepthStencil.h52 static const Key& GetKey(const GrMtlDepthStencil& depthStencil) { return depthStencil.fKey; } in GetKey() argument
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fMultisampledRenderToTextureTests.cpp99 GLuint depthStencil = 0; in iterate() local
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
H A DPipelineAndPassCompatibilityTests.cpp46 wgpu::DepthStencilState* depthStencil = pipelineDescriptor.EnableDepthStencil(format); in CreatePipeline() local
H A DRenderPassDescriptorValidationTests.cpp94 wgpu::TextureView depthStencil = in TEST_F() local
192 wgpu::TextureView depthStencil = in TEST_F() local
H A DRenderPipelineValidationTests.cpp86 wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); in TEST_F() local
95 wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); in TEST_F() local
105 wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); in TEST_F() local
114 wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); in TEST_F() local
127 wgpu::DepthStencilState* depthStencil = in TEST_F() local
140 wgpu::DepthStencilState* depthStencil = TEST_F() local
152 wgpu::DepthStencilState* depthStencil = TEST_F() local
163 wgpu::DepthStencilState* depthStencil = TEST_F() local
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libEGL/
H A DSurface.hpp82 Image *depthStencil = nullptr; member in egl::Surface
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DFramebuffer.cpp700 DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) in DefaultFramebuffer() argument
H A DRenderbuffer.cpp560 DepthStencilbuffer::DepthStencilbuffer(egl::Image *depthStencil) : mDepthStencil(depthStencil) in DepthStencilbuffer() argument
638 Depthbuffer::Depthbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) in Depthbuffer() argument
650 Stencilbuffer(egl::Image *depthStencil) Stencilbuffer() argument
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/third_party/skia/third_party/externals/dawn/examples/
H A DCubeReflection.cpp197 wgpu::DepthStencilState* depthStencil = in init() local
215 wgpu::DepthStencilState* depthStencil = in init() local
234 wgpu::DepthStencilState* depthStencil = in init() local
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/third_party/mesa3d/src/mesa/main/
H A Dblit.c363 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT | in do_blit_framebuffer() local
/third_party/skia/third_party/externals/dawn/src/dawn_native/
H A DRenderPipeline.cpp554 bool StencilTestEnabled(const DepthStencilState* depthStencil) { in StencilTestEnabled() argument
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/third_party/skia/third_party/externals/dawn/src/utils/
H A DWGPUHelpers.cpp86 ComboRenderPassDescriptor( std::initializer_list<wgpu::TextureView> colorAttachmentInfo, wgpu::TextureView depthStencil) ComboRenderPassDescriptor() argument
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DWebGLFramebufferTest.cpp850 GLRenderbuffer depthStencil; in TEST_P() local
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