Searched defs:depthReadOnly (Results 1 - 8 of 8) sorted by relevance
/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
H A D | RenderBundleEncoder.cpp | 39 ValidateDepthStencilAttachmentFormat(const DeviceBase* device, wgpu::TextureFormat textureFormat, bool depthReadOnly, bool stencilReadOnly) ValidateDepthStencilAttachmentFormat() argument
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H A D | RenderBundle.cpp | 25 RenderBundleBase(RenderBundleEncoder* encoder, const RenderBundleDescriptor* descriptor, Ref<AttachmentState> attachmentState, bool depthReadOnly, bool stencilReadOnly, RenderPassResourceUsage resourceUsage, IndirectDrawMetadata indirectDrawMetadata) RenderBundleBase() argument
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H A D | RenderPassEncoder.cpp | 51 RenderPassEncoder(DeviceBase* device, const RenderPassDescriptor* descriptor, CommandEncoder* commandEncoder, EncodingContext* encodingContext, RenderPassResourceUsageTracker usageTracker, Ref<AttachmentState> attachmentState, QuerySetBase* occlusionQuerySet, uint32_t renderTargetWidth, uint32_t renderTargetHeight, bool depthReadOnly, bool stencilReadOnly) RenderPassEncoder() argument
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H A D | RenderEncoderBase.cpp | 32 RenderEncoderBase(DeviceBase* device, const char* label, EncodingContext* encodingContext, Ref<AttachmentState> attachmentState, bool depthReadOnly, bool stencilReadOnly) RenderEncoderBase() argument
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H A D | CommandEncoder.cpp | 548 bool depthReadOnly = false; in APIBeginRenderPass() local [all...] |
H A D | Commands.h | 94 bool depthReadOnly; member
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/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
H A D | PipelineAndPassCompatibilityTests.cpp | 56 CreateRenderPassDescriptor(wgpu::TextureFormat format, bool depthReadOnly, bool stencilReadOnly) CreateRenderPassDescriptor() argument [all...] |
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
H A D | TextureD3D12.cpp | 1308 D3D12_DEPTH_STENCIL_VIEW_DESC TextureView::GetDSVDescriptor(bool depthReadOnly, in GetDSVDescriptor() argument 958 GetDSVDescriptor(uint32_t mipLevel, uint32_t baseArrayLayer, uint32_t layerCount, Aspect aspects, bool depthReadOnly, bool stencilReadOnly) const GetDSVDescriptor() argument
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