/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
H A D | RenderPipelineGL.cpp | 307 float depthBias = GetDepthBias(); in ApplyNow() local
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/third_party/skia/third_party/externals/swiftshader/src/Device/ |
H A D | PixelProcessor.hpp | 99 bool depthBias; member
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | StateManager9.cpp | 864 float depthBias = ldexp(polygonOffsetUnits, -static_cast<int>(mCurDepthSize)); in setDepthBias() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/ |
H A D | vktDrawInvertedDepthRangesTests.cpp | 383 float depthBias = 0.0f; in generateReferenceImage() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/ |
H A D | vktDrawInvertedDepthRangesTests.cpp | 383 float depthBias = 0.0f; in generateReferenceImage() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
H A D | mtl_command_buffer.h | 300 float depthBias, depthSlopeScale, depthClamp; member
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/third_party/vk-gl-cts/framework/common/ |
H A D | tcuTestLog.cpp | 85 tcu::Vec4 depthBias; in LogImage() local
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/third_party/mesa3d/src/gallium/drivers/svga/ |
H A D | svga_cmd_vgpu10.c | 977 SVGA3D_vgpu10_DefineRasterizerState(struct svga_winsys_context *swc, SVGA3dRasterizerStateId rasterizerId, uint8 fillMode, SVGA3dCullMode cullMode, uint8 frontCounterClockwise, int32 depthBias, float depthBiasClamp, float slopeScaledDepthBias, uint8 depthClipEnable, uint8 scissorEnable, uint8 multisampleEnable, uint8 antialiasedLineEnable, float lineWidth, uint8 lineStippleEnable, uint8 lineStippleFactor, uint16 lineStipplePattern, uint8 provokingVertexLast) SVGA3D_vgpu10_DefineRasterizerState() argument 1808 SVGA3D_sm5_DefineRasterizerState_v2(struct svga_winsys_context *swc, SVGA3dRasterizerStateId rasterizerId, uint8 fillMode, SVGA3dCullMode cullMode, uint8 frontCounterClockwise, int32 depthBias, float depthBiasClamp, float slopeScaledDepthBias, uint8 depthClipEnable, uint8 scissorEnable, uint8 multisampleEnable, uint8 antialiasedLineEnable, float lineWidth, uint8 lineStippleEnable, uint8 lineStippleFactor, uint16 lineStipplePattern, uint8 provokingVertexLast, uint32 forcedSampleCount) SVGA3D_sm5_DefineRasterizerState_v2() argument
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
H A D | Context.hpp | 438 float depthBias; member in sw::Context
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/third_party/mesa3d/src/gallium/drivers/svga/include/ |
H A D | svga3d_dx.h | 1597 int32 depthBias; member 1624 int32 depthBias; member 1650 int32 depthBias; member
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.cpp | 2993 float depthBias = ldexp(mState.polygonOffsetUnits, -23); // We use 32-bit floating-point for all depth formats, with 23 mantissa bits. in applyState() local
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