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Searched defs:depthBias (Results 1 - 11 of 11) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
H A DRenderPipelineGL.cpp307 float depthBias = GetDepthBias(); in ApplyNow() local
/third_party/skia/third_party/externals/swiftshader/src/Device/
H A DPixelProcessor.hpp99 bool depthBias; member
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DStateManager9.cpp864 float depthBias = ldexp(polygonOffsetUnits, -static_cast<int>(mCurDepthSize)); in setDepthBias() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/
H A DvktDrawInvertedDepthRangesTests.cpp383 float depthBias = 0.0f; in generateReferenceImage() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/
H A DvktDrawInvertedDepthRangesTests.cpp383 float depthBias = 0.0f; in generateReferenceImage() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
H A Dmtl_command_buffer.h300 float depthBias, depthSlopeScale, depthClamp; member
/third_party/vk-gl-cts/framework/common/
H A DtcuTestLog.cpp85 tcu::Vec4 depthBias; in LogImage() local
/third_party/mesa3d/src/gallium/drivers/svga/
H A Dsvga_cmd_vgpu10.c977 SVGA3D_vgpu10_DefineRasterizerState(struct svga_winsys_context *swc, SVGA3dRasterizerStateId rasterizerId, uint8 fillMode, SVGA3dCullMode cullMode, uint8 frontCounterClockwise, int32 depthBias, float depthBiasClamp, float slopeScaledDepthBias, uint8 depthClipEnable, uint8 scissorEnable, uint8 multisampleEnable, uint8 antialiasedLineEnable, float lineWidth, uint8 lineStippleEnable, uint8 lineStippleFactor, uint16 lineStipplePattern, uint8 provokingVertexLast) SVGA3D_vgpu10_DefineRasterizerState() argument
1808 SVGA3D_sm5_DefineRasterizerState_v2(struct svga_winsys_context *swc, SVGA3dRasterizerStateId rasterizerId, uint8 fillMode, SVGA3dCullMode cullMode, uint8 frontCounterClockwise, int32 depthBias, float depthBiasClamp, float slopeScaledDepthBias, uint8 depthClipEnable, uint8 scissorEnable, uint8 multisampleEnable, uint8 antialiasedLineEnable, float lineWidth, uint8 lineStippleEnable, uint8 lineStippleFactor, uint16 lineStipplePattern, uint8 provokingVertexLast, uint32 forcedSampleCount) SVGA3D_sm5_DefineRasterizerState_v2() argument
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
H A DContext.hpp438 float depthBias; member in sw::Context
/third_party/mesa3d/src/gallium/drivers/svga/include/
H A Dsvga3d_dx.h1597 int32 depthBias; member
1624 int32 depthBias; member
1650 int32 depthBias; member
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp2993 float depthBias = ldexp(mState.polygonOffsetUnits, -23); // We use 32-bit floating-point for all depth formats, with 23 mantissa bits. in applyState() local

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