Home
last modified time | relevance | path

Searched defs:defaultGpuResources (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/
H A Dgraphics_context.cpp98 void CreateDefaultImages(IDevice& device, vector<RenderHandleReference>& defaultGpuResources) in CreateDefaultImages() argument
147 void CreateDefaultSamplers(IDevice& device, vector<RenderHandleReference>& defaultGpuResources) in CreateDefaultSamplers() argument
184 void CreateDefaultResources(IDevice& device, vector<RenderHandleReference>& defaultGpuResources) in CreateDefaultResources() argument
206 vector<RenderHandleReference> defaultGpuResources; global() member
[all...]
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_context.cpp155 void CreateDefaultBuffers(IGpuResourceManager& gpuResourceMgr, vector<RenderHandleReference>& defaultGpuResources) in CreateDefaultBuffers() argument
167 void CreateDefaultTextures(IGpuResourceManager& gpuResourceMgr, vector<RenderHandleReference>& defaultGpuResources) in CreateDefaultTextures() argument
189 void CreateDefaultTargets(IGpuResourceManager& gpuResourceMgr, vector<RenderHandleReference>& defaultGpuResources) in CreateDefaultTargets() argument
242 void CreateDefaultSamplers(IGpuResourceManager& gpuResourceMgr, vector<RenderHandleReference>& defaultGpuResources) in CreateDefaultSamplers() argument
[all...]

Completed in 2 milliseconds