Searched defs:dead_ctx (Results 1 - 11 of 11) sorted by relevance
/third_party/mesa3d/src/compiler/nir/ |
H A D | nir_split_per_member_structs.c | 28 void *dead_ctx; member 158 void *dead_ctx = ralloc_context(NULL); in nir_split_per_member_structs() local 63 split_variable(struct nir_variable *var, nir_shader *shader, struct hash_table *var_to_member_map, void *dead_ctx) split_variable() argument [all...] |
H A D | nir_lower_regs_to_ssa.c | 220 void *dead_ctx = ralloc_context(NULL); in nir_lower_regs_to_ssa_impl() local
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H A D | nir_gather_info.c | 908 gather_intrinsic_info(nir_instr_as_intrinsic(instr), shader, dead_ctx); in gather_func_info() local 988 void *dead_ctx = ralloc_context(NULL); in nir_shader_gather_info() local 467 gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader, void *dead_ctx) gather_intrinsic_info() argument 893 gather_func_info(nir_function_impl *func, nir_shader *shader, struct set *visited_funcs, void *dead_ctx) gather_func_info() argument
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H A D | nir_opt_find_array_copies.c | 64 void *dead_ctx; member [all...] |
H A D | nir_lower_vars_to_ssa.c | 74 void *dead_ctx; member [all...] |
H A D | nir_clone.c | 813 void *dead_ctx = ralloc_context(NULL); in nir_shader_replace() local
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H A D | nir_from_ssa.c | 40 void *dead_ctx; member 304 add_parallel_copy_to_end_of_block(nir_shader *shader, nir_block *block, void *dead_ctx) in add_parallel_copy_to_end_of_block() argument 381 isolate_phi_nodes_block(nir_shader *shader, nir_block *block, void *dead_ctx) in isolate_phi_nodes_block() argument [all...] |
H A D | nir_lower_io.c | 42 void *dead_ctx; member
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H A D | nir_serialize.c | 2222 void *dead_ctx = ralloc_context(NULL); in nir_shader_serialize_deserialize() local
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/third_party/mesa3d/src/intel/compiler/ |
H A D | brw_nir_lower_intersection_shader.c | 135 void *dead_ctx = ralloc_context(intersection); in brw_nir_lower_intersection_shader() local
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/third_party/mesa3d/src/amd/vulkan/ |
H A D | radv_pipeline_rt.c | 958 void *dead_ctx = ralloc_context(intersection); in nir_lower_intersection_shader() local
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