Home
last modified time | relevance | path

Searched defs:dc (Results 1 - 15 of 15) sorted by relevance

/foundation/multimedia/player_framework/frameworks/native/video_editor/composite_engine/impl/
H A Dcomposite_engine.cpp28 std::shared_ptr<ICompositeEngine> ICompositeEngine::CreateCompositeEngine(const std::shared_ptr<IDataCenter>& dc) in CreateCompositeEngine() argument
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_compute_generic.cpp89 const DescriptorCounts dc = renderNodeUtil.GetDescriptorCounts(pipelineLayout_); in InitNode() local
H A Drender_node_back_buffer.cpp84 const DescriptorCounts dc = renderNodeUtil.GetDescriptorCounts(pipelineLayout_); in InitNode() local
H A Drender_node_fullscreen_generic.cpp73 const DescriptorCounts dc = renderNodeUtil.GetDescriptorCounts(pipelineData_.pipelineLayoutData); in InitNode() local
H A Drender_node_mip_chain_post_process.cpp137 DescriptorCounts dc = renderNodeUtil.GetDescriptorCounts(pipelineData_.pipelineLayoutData); in InitNode() local
H A Drender_node_single_post_process.cpp480 DescriptorCounts dc; in InitCreateBinders() local
H A Drender_node_shader_passes_generic.cpp227 const IShaderPipelineBinder::DrawCommand dc = sRef.GetDrawCommand(); in ExecuteFrameGraphics() local
313 const IShaderPipelineBinder::DispatchCommand dc = sRef.GetDispatchCommand(); in ExecuteFrameCompute() local
[all...]
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_util.cpp243 DescriptorCounts dc; in GetDescriptorCounts() local
259 DescriptorCounts dc; in GetDescriptorCounts() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dwgl_state.cpp397 int WGLState::ChoosePixelFormat(HDC dc, const vector<int>& attributes) in ChoosePixelFormat() argument
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_deferred_shading.cpp436 DescriptorCounts dc = renderNodeUtil.GetDescriptorCounts(pipelineLayout_); in CreateDescriptorSets() local
H A Drender_node_default_env.cpp411 const DescriptorCounts dc = renderNodeUtil.GetDescriptorCounts(defaultPipelineLayout_); in CreateDescriptorSets() local
H A Drender_node_camera_single_post_process.cpp572 DescriptorCounts dc = renderNodeUtil.GetDescriptorCounts(pipelineLayout_); in InitCreateBinders() local
H A Drender_node_default_depth_render_slot.cpp239 const auto& dc = currSubmesh.drawCommand; in RenderSubmeshes() local
H A Drender_node_default_shadow_render_slot.cpp376 const auto& dc = currSubmesh.drawCommand; in RenderSubmeshes() local
H A Drender_node_default_material_render_slot.cpp400 const auto& dc = currSubmesh.drawCommand; in RenderSubmeshes() local

Completed in 16 milliseconds