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Searched defs:dataStoreScene (Results 1 - 12 of 12) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/
H A Dintf_render_system.h41 BASE_NS::string dataStoreScene; member
H A Dintf_render_preprocessor_system.h40 BASE_NS::string dataStoreScene; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_camera_post_process_controller.cpp112 const auto* dataStoreScene = static_cast<IRenderDataStoreDefaultScene*>( in InitNode() local
144 const auto* dataStoreScene = static_cast<IRenderDataStoreDefaultScene*>( in PreExecuteFrame() local
198 UpdateCurrentScene( const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera) UpdateCurrentScene() argument
H A Drender_node_default_lights.cpp99 const auto* dataStoreScene = in ExecuteFrame() local
H A Drender_node_camera_cubemap.cpp184 const auto* dataStoreScene = static_cast<IRenderDataStoreDefaultScene*>( in PreExecuteFrame() local
395 void RenderNodeCameraCubemap::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, in UpdateCurrentScene() argument
H A Drender_node_default_material_deferred_shading.cpp143 const auto* dataStoreScene = in ExecuteFrame() local
300 void RenderNodeDefaultMaterialDeferredShading::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, in UpdateCurrentScene() argument
H A Drender_node_default_env.cpp152 const auto* dataStoreScene = in ExecuteFrame() local
308 UpdateCurrentScene( const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera) UpdateCurrentScene() argument
H A Drender_node_camera_single_post_process.cpp248 const auto* dataStoreScene = static_cast<IRenderDataStoreDefaultScene*>( in PreExecuteFrame() local
484 void RenderNodeCameraSinglePostProcess::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, in UpdateCurrentScene() argument
H A Drender_node_default_depth_render_slot.cpp124 const auto* dataStoreScene = in ExecuteFrame() local
293 UpdateCurrentScene( const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera) UpdateCurrentScene() argument
H A Drender_node_default_camera_controller.cpp548 const auto* dataStoreScene = in InitNode() local
566 const auto* dataStoreScene = in PreExecuteFrame() local
585 void RenderNodeDefaultCameraController::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, in UpdateCurrentScene() argument
1001 const auto* dataStoreScene = in UpdateLightBuffer() local
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H A Drender_node_default_shadow_render_slot.cpp187 auto* dataStoreScene = GetRenderDataStore<IRenderDataStoreDefaultScene>(dataMgr, stores_.dataStoreNameScene); in PreExecuteFrame() local
639 UpdateCurrentScene( const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultLight& dataStoreLight) UpdateCurrentScene() argument
H A Drender_node_default_material_render_slot.cpp241 const auto* dataStoreScene = in ExecuteFrame() local
588 void RenderNodeDefaultMaterialRenderSlot::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, in UpdateCurrentScene() argument

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