/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/ |
H A D | intf_render_system.h | 41 BASE_NS::string dataStoreScene; member
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H A D | intf_render_preprocessor_system.h | 40 BASE_NS::string dataStoreScene; member
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_camera_post_process_controller.cpp | 112 const auto* dataStoreScene = static_cast<IRenderDataStoreDefaultScene*>( in InitNode() local 144 const auto* dataStoreScene = static_cast<IRenderDataStoreDefaultScene*>( in PreExecuteFrame() local 198 UpdateCurrentScene( const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera) UpdateCurrentScene() argument
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H A D | render_node_default_lights.cpp | 99 const auto* dataStoreScene = in ExecuteFrame() local
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H A D | render_node_camera_cubemap.cpp | 184 const auto* dataStoreScene = static_cast<IRenderDataStoreDefaultScene*>( in PreExecuteFrame() local 395 void RenderNodeCameraCubemap::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, in UpdateCurrentScene() argument
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H A D | render_node_default_material_deferred_shading.cpp | 143 const auto* dataStoreScene = in ExecuteFrame() local 300 void RenderNodeDefaultMaterialDeferredShading::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, in UpdateCurrentScene() argument
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H A D | render_node_default_env.cpp | 152 const auto* dataStoreScene = in ExecuteFrame() local 308 UpdateCurrentScene( const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera) UpdateCurrentScene() argument
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H A D | render_node_camera_single_post_process.cpp | 248 const auto* dataStoreScene = static_cast<IRenderDataStoreDefaultScene*>( in PreExecuteFrame() local 484 void RenderNodeCameraSinglePostProcess::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, in UpdateCurrentScene() argument
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H A D | render_node_default_depth_render_slot.cpp | 124 const auto* dataStoreScene = in ExecuteFrame() local 293 UpdateCurrentScene( const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera) UpdateCurrentScene() argument
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H A D | render_node_default_camera_controller.cpp | 548 const auto* dataStoreScene = in InitNode() local 566 const auto* dataStoreScene = in PreExecuteFrame() local 585 void RenderNodeDefaultCameraController::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, in UpdateCurrentScene() argument 1001 const auto* dataStoreScene = in UpdateLightBuffer() local [all...] |
H A D | render_node_default_shadow_render_slot.cpp | 187 auto* dataStoreScene = GetRenderDataStore<IRenderDataStoreDefaultScene>(dataMgr, stores_.dataStoreNameScene); in PreExecuteFrame() local 639 UpdateCurrentScene( const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultLight& dataStoreLight) UpdateCurrentScene() argument
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H A D | render_node_default_material_render_slot.cpp | 241 const auto* dataStoreScene = in ExecuteFrame() local 588 void RenderNodeDefaultMaterialRenderSlot::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, in UpdateCurrentScene() argument
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