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Searched defs:dataStoreMaterial (Results 1 - 8 of 8) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/
H A Dintf_render_system.h47 BASE_NS::string dataStoreMaterial; member
H A Dintf_render_preprocessor_system.h46 BASE_NS::string dataStoreMaterial; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_objects.cpp67 const IRenderDataStoreDefaultMaterial* dataStoreMaterial = static_cast<IRenderDataStoreDefaultMaterial*>( in PreExecuteFrame() local
87 const auto* dataStoreMaterial = static_cast<IRenderDataStoreDefaultMaterial*>( in ExecuteFrame() local
97 void RenderNodeDefaultMaterialObjects::UpdateBuffers(const IRenderDataStoreDefaultMaterial& dataStoreMaterial) in UpdateBuffers() argument
104 UpdateMeshBuffer(const IRenderDataStoreDefaultMaterial& dataStoreMaterial) UpdateMeshBuffer() argument
125 UpdateSkinBuffer(const IRenderDataStoreDefaultMaterial& dataStoreMaterial) UpdateSkinBuffer() argument
155 UpdateMaterialBuffers(const IRenderDataStoreDefaultMaterial& dataStoreMaterial) UpdateMaterialBuffers() argument
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H A Drender_node_default_depth_render_slot.cpp105 const IRenderDataStoreDefaultMaterial* dataStoreMaterial = static_cast<IRenderDataStoreDefaultMaterial*>( in PreExecuteFrame() local
126 const auto* dataStoreMaterial = static_cast<IRenderDataStoreDefaultMaterial*>( in ExecuteFrame() local
158 RenderSubmeshes(IRenderCommandList& cmdList, const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultCamera& dataStoreCamera) RenderSubmeshes() argument
559 ProcessSlotSubmeshes( const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultMaterial& dataStoreMaterial) ProcessSlotSubmeshes() argument
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H A Drender_node_default_shadow_render_slot.cpp174 const auto* dataStoreMaterial = in PreExecuteFrame() local
293 RenderSubmeshes(IRenderCommandList& cmdList, const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultLight::ShadowType shadowType, const RenderCamera& camera, const RenderLight& light, const uint32_t shadowPassIdx) RenderSubmeshes() argument
692 ProcessSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const uint32_t shadowCameraIdx) ProcessSlotSubmeshes() argument
H A Drender_node_default_material_render_slot.cpp221 const IRenderDataStoreDefaultMaterial* dataStoreMaterial = static_cast<IRenderDataStoreDefaultMaterial*>( in PreExecuteFrame() local
243 const auto* dataStoreMaterial = static_cast<IRenderDataStoreDefaultMaterial*>( in ExecuteFrame() local
278 RenderSubmeshes(IRenderCommandList& cmdList, const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultCamera& dataStoreCamera) RenderSubmeshes() argument
881 ProcessSlotSubmeshes( const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultMaterial& dataStoreMaterial) ProcessSlotSubmeshes() argument
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp244 GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const uint32_t cameraId, const IRenderNodeSceneUtil::RenderSlotInfo& renderSlotInfo, vector<SlotSubmeshIndex>& refSubmeshIndices) GetRenderSlotSubmeshes() argument
436 GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const uint32_t cameraId, const IRenderNodeSceneUtil::RenderSlotInfo& renderSlotInfo, vector<SlotSubmeshIndex>& refSubmeshIndices) GetRenderSlotSubmeshes() argument
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp845 AddSingleMaterial(const IMaterialComponentManager& materialMgr, const IMaterialExtensionComponentManager& materialExtMgr, const IRenderHandleComponentManager& renderHandleMgr, IRenderDataStoreDefaultMaterial& dataStoreMaterial, const Entity& material, const bool fetchMaterialHandles, const bool checkExtMaterial, const uint32_t materialIndex, const uint32_t matInstanceIndex, const uint32_t matInstanceCount, const bool enableGpuInstancing) AddSingleMaterial() argument
919 AddRenderMaterial(IMaterialComponentManager& materialMgr, IMaterialExtensionComponentManager& materialExtMgr, IRenderHandleComponentManager& renderHandleMgr, IRenderDataStoreDefaultMaterial& dataStoreMaterial, const Entity& material, const uint32_t instanceCount, const bool duplicateMaterialInstances) AddRenderMaterial() argument
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