/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/ |
H A D | intf_render_system.h | 45 BASE_NS::string dataStoreLight; member
|
H A D | intf_render_preprocessor_system.h | 44 BASE_NS::string dataStoreLight; member
|
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_lights.cpp | 103 const auto* dataStoreLight = in ExecuteFrame() local
|
H A D | render_node_default_shadows_blur.cpp | 78 const auto* dataStoreLight = in PreExecuteFrame() local 125 const auto* dataStoreLight = in ExecuteFrame() local
|
H A D | render_node_camera_cubemap.cpp | 188 const auto* dataStoreLight = static_cast<IRenderDataStoreDefaultLight*>( in PreExecuteFrame() local 395 UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight) UpdateCurrentScene() argument
|
H A D | render_node_default_material_deferred_shading.cpp | 147 const auto* dataStoreLight = in ExecuteFrame() local 300 UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight) UpdateCurrentScene() argument
|
H A D | render_node_default_env.cpp | 156 const auto* dataStoreLight = in ExecuteFrame() local
|
H A D | render_node_camera_single_post_process.cpp | 252 const auto* dataStoreLight = static_cast<IRenderDataStoreDefaultLight*>( in PreExecuteFrame() local 484 UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight) UpdateCurrentScene() argument
|
H A D | render_node_default_camera_controller.cpp | 552 const auto* dataStoreLight = in InitNode() local 570 const auto* dataStoreLight = in PreExecuteFrame() local 1003 const auto* dataStoreLight = in UpdateLightBuffer() local 585 UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight) UpdateCurrentScene() argument [all...] |
H A D | render_node_default_shadow_render_slot.cpp | 185 auto* dataStoreLight = GetRenderDataStore<IRenderDataStoreDefaultLight>(dataMgr, stores_.dataStoreNameLight); in PreExecuteFrame() local 639 UpdateCurrentScene( const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultLight& dataStoreLight) UpdateCurrentScene() argument 656 UpdateGeneralDataUniformBuffers( const IRenderDataStoreDefaultLight& dataStoreLight) UpdateGeneralDataUniformBuffers() argument
|
H A D | render_node_default_material_render_slot.cpp | 247 const auto* dataStoreLight = in ExecuteFrame() local 588 UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight) UpdateCurrentScene() argument
|