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Searched defs:dataStoreLight (Results 1 - 11 of 11) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/
H A Dintf_render_system.h45 BASE_NS::string dataStoreLight; member
H A Dintf_render_preprocessor_system.h44 BASE_NS::string dataStoreLight; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_lights.cpp103 const auto* dataStoreLight = in ExecuteFrame() local
H A Drender_node_default_shadows_blur.cpp78 const auto* dataStoreLight = in PreExecuteFrame() local
125 const auto* dataStoreLight = in ExecuteFrame() local
H A Drender_node_camera_cubemap.cpp188 const auto* dataStoreLight = static_cast<IRenderDataStoreDefaultLight*>( in PreExecuteFrame() local
395 UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight) UpdateCurrentScene() argument
H A Drender_node_default_material_deferred_shading.cpp147 const auto* dataStoreLight = in ExecuteFrame() local
300 UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight) UpdateCurrentScene() argument
H A Drender_node_default_env.cpp156 const auto* dataStoreLight = in ExecuteFrame() local
H A Drender_node_camera_single_post_process.cpp252 const auto* dataStoreLight = static_cast<IRenderDataStoreDefaultLight*>( in PreExecuteFrame() local
484 UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight) UpdateCurrentScene() argument
H A Drender_node_default_camera_controller.cpp552 const auto* dataStoreLight = in InitNode() local
570 const auto* dataStoreLight = in PreExecuteFrame() local
1003 const auto* dataStoreLight = in UpdateLightBuffer() local
585 UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight) UpdateCurrentScene() argument
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H A Drender_node_default_shadow_render_slot.cpp185 auto* dataStoreLight = GetRenderDataStore<IRenderDataStoreDefaultLight>(dataMgr, stores_.dataStoreNameLight); in PreExecuteFrame() local
639 UpdateCurrentScene( const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultLight& dataStoreLight) UpdateCurrentScene() argument
656 UpdateGeneralDataUniformBuffers( const IRenderDataStoreDefaultLight& dataStoreLight) UpdateGeneralDataUniformBuffers() argument
H A Drender_node_default_material_render_slot.cpp247 const auto* dataStoreLight = in ExecuteFrame() local
588 UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight) UpdateCurrentScene() argument

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