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Searched defs:dataStoreCamera (Results 1 - 14 of 14) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/
H A Dintf_render_system.h43 BASE_NS::string dataStoreCamera; member
H A Dintf_render_preprocessor_system.h42 BASE_NS::string dataStoreCamera; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_create_default_camera_gpu_images.cpp72 const auto* dataStoreCamera = in PreExecuteFrame() local
H A Drender_node_default_camera_post_process_controller.cpp114 const auto* dataStoreCamera = static_cast<IRenderDataStoreDefaultCamera*>( in InitNode() local
146 const auto* dataStoreCamera = static_cast<IRenderDataStoreDefaultCamera*>( in PreExecuteFrame() local
198 UpdateCurrentScene( const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera) UpdateCurrentScene() argument
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H A Drender_node_default_lights.cpp101 const auto* dataStoreCamera = in ExecuteFrame() local
H A Drender_node_camera_cubemap.cpp186 const auto* dataStoreCamera = static_cast<IRenderDataStoreDefaultCamera*>( in PreExecuteFrame() local
395 UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight) UpdateCurrentScene() argument
H A Drender_node_default_material_deferred_shading.cpp145 const auto* dataStoreCamera = in ExecuteFrame() local
300 UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight) UpdateCurrentScene() argument
H A Drender_node_default_env.cpp154 const auto* dataStoreCamera = in ExecuteFrame() local
308 UpdateCurrentScene( const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera) UpdateCurrentScene() argument
H A Drender_node_camera_single_post_process.cpp250 const auto* dataStoreCamera = static_cast<IRenderDataStoreDefaultCamera*>( in PreExecuteFrame() local
484 UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight) UpdateCurrentScene() argument
H A Drender_node_default_depth_render_slot.cpp128 const auto* dataStoreCamera = in ExecuteFrame() local
158 RenderSubmeshes(IRenderCommandList& cmdList, const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultCamera& dataStoreCamera) RenderSubmeshes() argument
293 UpdateCurrentScene( const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera) UpdateCurrentScene() argument
559 ProcessSlotSubmeshes( const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultMaterial& dataStoreMaterial) ProcessSlotSubmeshes() argument
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H A Drender_node_default_camera_controller.cpp550 const auto* dataStoreCamera = in InitNode() local
568 const auto* dataStoreCamera = in PreExecuteFrame() local
585 UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight) UpdateCurrentScene() argument
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H A Drender_node_default_shadow_render_slot.cpp186 auto* dataStoreCamera = GetRenderDataStore<IRenderDataStoreDefaultCamera>(dataMgr, stores_.dataStoreNameCamera); in PreExecuteFrame() local
692 void RenderNodeDefaultShadowRenderSlot::ProcessSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera, in ProcessSlotSubmeshes() argument
H A Drender_node_default_material_render_slot.cpp245 const auto* dataStoreCamera = in ExecuteFrame() local
278 RenderSubmeshes(IRenderCommandList& cmdList, const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultCamera& dataStoreCamera) RenderSubmeshes() argument
588 UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight) UpdateCurrentScene() argument
881 ProcessSlotSubmeshes( const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultMaterial& dataStoreMaterial) ProcessSlotSubmeshes() argument
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp244 void RenderNodeSceneUtil::GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera, in GetRenderSlotSubmeshes() argument
436 void RenderNodeSceneUtilImpl::GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera, in GetRenderSlotSubmeshes() argument

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