/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/ |
H A D | intf_render_system.h | 43 BASE_NS::string dataStoreCamera; member
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H A D | intf_render_preprocessor_system.h | 42 BASE_NS::string dataStoreCamera; member
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_create_default_camera_gpu_images.cpp | 72 const auto* dataStoreCamera = in PreExecuteFrame() local
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H A D | render_node_default_camera_post_process_controller.cpp | 114 const auto* dataStoreCamera = static_cast<IRenderDataStoreDefaultCamera*>( in InitNode() local 146 const auto* dataStoreCamera = static_cast<IRenderDataStoreDefaultCamera*>( in PreExecuteFrame() local 198 UpdateCurrentScene( const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera) UpdateCurrentScene() argument [all...] |
H A D | render_node_default_lights.cpp | 101 const auto* dataStoreCamera = in ExecuteFrame() local
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H A D | render_node_camera_cubemap.cpp | 186 const auto* dataStoreCamera = static_cast<IRenderDataStoreDefaultCamera*>( in PreExecuteFrame() local 395 UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight) UpdateCurrentScene() argument
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H A D | render_node_default_material_deferred_shading.cpp | 145 const auto* dataStoreCamera = in ExecuteFrame() local 300 UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight) UpdateCurrentScene() argument
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H A D | render_node_default_env.cpp | 154 const auto* dataStoreCamera = in ExecuteFrame() local 308 UpdateCurrentScene( const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera) UpdateCurrentScene() argument
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H A D | render_node_camera_single_post_process.cpp | 250 const auto* dataStoreCamera = static_cast<IRenderDataStoreDefaultCamera*>( in PreExecuteFrame() local 484 UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight) UpdateCurrentScene() argument
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H A D | render_node_default_depth_render_slot.cpp | 128 const auto* dataStoreCamera = in ExecuteFrame() local 158 RenderSubmeshes(IRenderCommandList& cmdList, const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultCamera& dataStoreCamera) RenderSubmeshes() argument 293 UpdateCurrentScene( const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera) UpdateCurrentScene() argument 559 ProcessSlotSubmeshes( const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultMaterial& dataStoreMaterial) ProcessSlotSubmeshes() argument [all...] |
H A D | render_node_default_camera_controller.cpp | 550 const auto* dataStoreCamera = in InitNode() local 568 const auto* dataStoreCamera = in PreExecuteFrame() local 585 UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight) UpdateCurrentScene() argument [all...] |
H A D | render_node_default_shadow_render_slot.cpp | 186 auto* dataStoreCamera = GetRenderDataStore<IRenderDataStoreDefaultCamera>(dataMgr, stores_.dataStoreNameCamera); in PreExecuteFrame() local 692 void RenderNodeDefaultShadowRenderSlot::ProcessSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera, in ProcessSlotSubmeshes() argument
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H A D | render_node_default_material_render_slot.cpp | 245 const auto* dataStoreCamera = in ExecuteFrame() local 278 RenderSubmeshes(IRenderCommandList& cmdList, const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultCamera& dataStoreCamera) RenderSubmeshes() argument 588 UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight) UpdateCurrentScene() argument 881 ProcessSlotSubmeshes( const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultMaterial& dataStoreMaterial) ProcessSlotSubmeshes() argument [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
H A D | render_node_scene_util.cpp | 244 void RenderNodeSceneUtil::GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera, in GetRenderSlotSubmeshes() argument 436 void RenderNodeSceneUtilImpl::GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera, in GetRenderSlotSubmeshes() argument
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