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Searched defs:customResourceHandles (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Drender_data_defines_3d.h467 RENDER_NS::RenderHandleReference customResourceHandles[RenderSceneDataConstants::MAX_ENV_CUSTOM_RESOURCE_COUNT]; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_render_slot.cpp309 const auto& customResourceHandles = dataStoreMaterial.GetCustomResourceHandles(); in RenderSubmeshes() local

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