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Searched defs:customKeyboard (Results 1 - 4 of 4) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text_field/
H A Dtext_field_model_ng.cpp1759 void TextFieldModelNG::SetCustomKeyboard(FrameNode* frameNode, FrameNode* customKeyboard, bool supportAvoidance) in SetCustomKeyboard() argument
/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/
H A Dnode_text_input_modifier.cpp1590 void SetTextInputCustomKeyboard(ArkUINodeHandle node, ArkUINodeHandle customKeyboard, bool supportAvoidance) in SetTextInputCustomKeyboard() argument
1603 auto customKeyboard = TextFieldModelNG::GetCustomKeyboard(frameNode); in GetTextInputCustomKeyboard() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/overlay/
H A Doverlay_manager.cpp5328 void OverlayManager::PlayKeyboardTransition(const RefPtr<FrameNode>& customKeyboard, bool isTransitionIn) in PlayKeyboardTransition() argument
5384 CustomKeyboardOffsetInfo OverlayManager::CalcCustomKeyboardOffset(const RefPtr<FrameNode>& customKeyboard) in CalcCustomKeyboardOffset() argument
5426 auto customKeyboard = KeyboardView::CreateKeyboard(targetId, keyboardBuilder); BindKeyboard() local
5452 auto customKeyboard = KeyboardView::CreateKeyboardWithNode(targetId, keyboard); BindKeyboardWithNode() local
5470 auto customKeyboard = it->second; CloseKeyboard() local
5488 auto customKeyboard = it->second; AvoidCustomKeyboard() local
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/foundation/arkui/ace_engine/interfaces/native/node/
H A Dstyle_modifier.cpp4784 auto customKeyboard = reinterpret_cast<ArkUI_NodeHandle>(item->object); in SetInputCustomKeyboard() local

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