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Searched
defs:customKeyboard
(Results
1 - 4
of
4
) sorted by relevance
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text_field/
H
A
D
text_field_model_ng.cpp
1759
void TextFieldModelNG::SetCustomKeyboard(FrameNode* frameNode, FrameNode*
customKeyboard
, bool supportAvoidance)
in SetCustomKeyboard()
argument
/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/
H
A
D
node_text_input_modifier.cpp
1590
void SetTextInputCustomKeyboard(ArkUINodeHandle node, ArkUINodeHandle
customKeyboard
, bool supportAvoidance)
in SetTextInputCustomKeyboard()
argument
1603
auto
customKeyboard
= TextFieldModelNG::GetCustomKeyboard(frameNode);
in GetTextInputCustomKeyboard()
local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/overlay/
H
A
D
overlay_manager.cpp
5328
void OverlayManager::PlayKeyboardTransition(const RefPtr<FrameNode>&
customKeyboard
, bool isTransitionIn)
in PlayKeyboardTransition()
argument
5384
CustomKeyboardOffsetInfo OverlayManager::CalcCustomKeyboardOffset(const RefPtr<FrameNode>&
customKeyboard
)
in CalcCustomKeyboardOffset()
argument
5426
auto
customKeyboard
= KeyboardView::CreateKeyboard(targetId, keyboardBuilder);
BindKeyboard()
local
5452
auto
customKeyboard
= KeyboardView::CreateKeyboardWithNode(targetId, keyboard);
BindKeyboardWithNode()
local
5470
auto
customKeyboard
= it->second;
CloseKeyboard()
local
5488
auto
customKeyboard
= it->second;
AvoidCustomKeyboard()
local
[all...]
/foundation/arkui/ace_engine/interfaces/native/node/
H
A
D
style_modifier.cpp
4784
auto
customKeyboard
= reinterpret_cast<ArkUI_NodeHandle>(item->object);
in SetInputCustomKeyboard()
local
Completed in 42 milliseconds