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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1394 const auto& currentSubPass = activeRenderPass_.subpasses[sub]; in ScanPasses() local
1542 InvalidateColor( array_view<uint32_t> invalidateAttachment, const RenderPassDesc& rpd, const RenderPassSubpassDesc& currentSubPass) InvalidateColor() argument
1565 ResolveMSAA(const RenderPassDesc& rpd, const RenderPassSubpassDesc& currentSubPass) ResolveMSAA() argument
1614 const auto& currentSubPass = activeRenderPass_.subpasses[currentSubPass_]; RenderCommandEndRenderPass() local
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