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Searched defs:currentState (Results 1 - 25 of 28) sorted by relevance

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/foundation/systemabilitymgr/samgr/services/samgr/native/source/schedule/
H A Dsystem_ability_state_machine.cpp58 SystemAbilityState currentState = context->state; in AbilityStateTransitionLocked() local
119 SystemProcessState currentState = context->state; in ProcessStateTransitionLocked() local
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/foundation/multimodalinput/input/intention/dfx/src/
H A Dcooperate_hisysevent.cpp160 std::string currentState = CooperateState_[curState]; in WriteCooperateState() local
/foundation/distributedhardware/distributed_audio/interfaces/inner_kits/native_cpp/audio_source/src/
H A Ddaudio_ipc_callback.cpp90 BusinessState currentState = static_cast<BusinessState>(status); in OnHardwareStateChanged() local
/foundation/distributedhardware/distributed_camera/interfaces/inner_kits/native_cpp/camera_source/src/callback/
H A Ddcamera_source_callback.cpp90 BusinessState currentState = static_cast<BusinessState>(status); in OnHardwareStateChanged() local
/foundation/window/window_manager/window_scene/screen_session_manager/src/fold_screen_controller/sensor_fold_state_manager/
H A Dsingle_display_sensor_fold_state_manager.cpp73 FoldStatus currentState = GetCurrentState(); in GetNextFoldState() local
H A Dsingle_display_sensor_pocket_fold_state_manager.cpp110 FoldStatus currentState = GetCurrentState(); in SetCameraFoldStrategy() local
178 FoldStatus currentState = GetCurrentState(); in GetNextFoldState() local
256 FoldStatus currentState = GetCurrentState(); in HandleTentChange() local
/foundation/arkui/ace_engine_lite/frameworks/src/core/components/
H A Devent_listener.cpp177 int8_t currentState = this->GetScrollState(); in EventExcute() local
/foundation/arkui/ace_engine_lite/frameworks/src/core/router/test/unittest/common/
H A Drouter_module_tdd_test.cpp221 int8_t currentState = pageSM.GetCurrentState(); in HWTEST_F() local
250 int8_t currentState = pageStateMachine.GetCurrentState(); in HWTEST_F() local
279 int8_t currentState = stateMachine.GetCurrentState(); in HWTEST_F() local
/foundation/window/window_manager/window_scene/screen_session_manager/src/fold_screen_controller/
H A Dfold_screen_policy.cpp74 void FoldScreenPolicy::ChangeOnTentMode(FoldStatus currentState) {} in ChangeOnTentMode() argument
H A Dsingle_display_pocket_fold_policy.cpp445 void SingleDisplayPocketFoldPolicy::ChangeOnTentMode(FoldStatus currentState) in ChangeOnTentMode() argument
/foundation/multimedia/audio_framework/services/audio_policy/test/unittest/audio_spatialization_service_unit_test/src/
H A Daudio_spatialization_service_unit_test.cpp285 AudioSpatializationState currentState = service.GetSpatializationState(StreamUsage::STREAM_USAGE_MEDIA); in HWTEST_F() local
/foundation/distributedhardware/distributed_hardware_fwk/av_transport/av_trans_engine/av_sender/src/
H A Dav_sender_engine.cpp528 StateId currentState = GetCurrentState(); in PushData() local
552 StateId currentState = GetCurrentState(); in PreparePipeline() local
674 StateId currentState in OnChannelEvent() local
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/foundation/distributedhardware/distributed_hardware_fwk/av_transport/av_trans_engine/av_receiver/src/
H A Dav_receiver_engine.cpp155 StateId currentState = GetCurrentState(); in PreparePipeline() local
584 StateId currentState = GetCurrentState(); in HandleOutputBuffer() local
614 StateId currentState = GetCurrentState(); in OnChannelEvent() local
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/foundation/CastEngine/castengine_cast_framework/service/src/session/src/stream/src/
H A Dcast_stream_manager_client.cpp452 PlayerStates currentState; in ProcessActionPositionChanged() local
/foundation/CastEngine/castengine_cast_plus_stream/src/stream/src/
H A Dcast_stream_manager_client.cpp452 PlayerStates currentState; in ProcessActionPositionChanged() local
/foundation/multimedia/player_framework/frameworks/js/player/
H A Dvideo_player_napi.cpp45 static std::string GetJSState(PlayerStates currentState) in GetJSState() argument
H A Daudio_player_napi.cpp800 static std::string GetJSState(PlayerStates currentState) in GetJSState() argument
/foundation/multimedia/media_library/frameworks/js/src/
H A Dcloud_enhancement_napi.cpp781 int32_t currentState = GetInt(bundle, MediaEnhance_Query::CURRENT_STATE); in FillTaskStageWithClientQuery() local
/foundation/multimedia/player_framework/frameworks/native/player/test/unittest/src/
H A Dplayer_mock.cpp276 void PlayerCallbackTest::Notify(PlayerStates currentState) in Notify() argument
/foundation/multimedia/audio_framework/frameworks/native/audiocapturer/src/
H A Daudio_capturer.cpp705 State currentState = audioStream_->GetState(); in HandleAndNotifyForcedEvent() local
/foundation/multimedia/audio_framework/frameworks/native/audiorenderer/src/
H A Daudio_renderer.cpp919 State currentState = audioStream_->GetState(); in UpdateAudioInterruptStrategy() local
1028 State currentState = audioStream_->GetState(); in HandleAndNotifyForcedEvent() local
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/foundation/multimedia/camera_framework/interfaces/inner_api/native/camera/include/session/
H A Dcapture_session.h214 FocusState currentState; member in OHOS::CameraStandard::FocusCallback
/foundation/multimedia/player_framework/frameworks/js/avplayer/
H A Davplayer_napi.cpp1379 std::string currentState = jsPlayer->GetCurrentState(); in JsSetPlaybackStrategy() local
/foundation/multimedia/audio_framework/services/audio_service/server/src/
H A Daudio_server.cpp1811 bool currentState = currentStateFlag; in OnCapturerState() local
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp2015 auto currentState = engineShaderManager.GetGraphicsState(rh); in SetGraphicsState() local

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