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Help
Searched
defs:currentNode
(Results
1 - 25
of
27
) sorted by relevance
1
2
/foundation/arkui/ace_engine/frameworks/core/animation/
H
A
D
simple_spring_node.cpp
65
auto
currentNode
= adapter_->GetNext(AceType::WeakClaim(this).Upgrade());
in NotifyNext()
local
H
A
D
simple_spring_chain.cpp
100
auto
currentNode
= springAdapter_->GetControlNode();
in Cancel()
local
115
auto
currentNode
= springAdapter_->GetNode(idx);
in TransferParamsInternal()
local
/foundation/arkui/ace_engine/test/unittest/core/pattern/swiper/
H
A
D
swiper_common_test_ng.cpp
27
IsEqualNextFocusNode( FocusStep step, const RefPtr<FrameNode>&
currentNode
, const RefPtr<FrameNode>& expectNextNode)
IsEqualNextFocusNode()
argument
H
A
D
swiper_layout_test_ng.cpp
49
RefPtr<UINode>
currentNode
= ViewStackProcessor::GetInstance()->Finish();
in HWTEST_F()
local
/foundation/arkui/ace_engine/test/unittest/core/pattern/tabs/
H
A
D
tabs_common_test_ng.cpp
32
IsEqualNextFocusNode( FocusStep step, const RefPtr<FrameNode>&
currentNode
, const RefPtr<FrameNode>& expectNextNode)
IsEqualNextFocusNode()
argument
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/menu/menu_item_group/
H
A
D
menu_item_group_pattern.cpp
135
auto
currentNode
= nodes.front();
in UpdateMenuItemIconInfo()
local
/foundation/arkui/ace_engine/frameworks/core/components_ng/base/
H
A
D
view_stack_processor.cpp
102
auto
currentNode
= Finish();
in Pop()
local
H
A
D
ui_node.cpp
421
auto
currentNode
= ToString(current);
in LoopDetected()
local
/foundation/arkui/ace_engine/test/unittest/core/pattern/list/
H
A
D
list_test_ng.cpp
132
RefPtr<UINode>
currentNode
= ViewStackProcessor::GetInstance()->Finish();
in AddItems()
local
H
A
D
list_scroller_test_ng.cpp
372
RefPtr<UINode>
currentNode
= ViewStackProcessor::GetInstance()->Finish();
in HWTEST_F()
local
/foundation/arkui/ace_engine/frameworks/core/components_v2/list/
H
A
D
list_element.cpp
107
auto
currentNode
= renderNode;
in RequestListItem()
local
/foundation/arkui/ace_engine_lite/frameworks/src/core/components/
H
A
D
list_adapter.cpp
47
ViewNativePair *
currentNode
= headNode_;
in ~ListAdapter()
local
/foundation/communication/bluetooth_service/services/bluetooth/service/src/gatt/
H
A
D
gatt_database.cpp
127
auto
currentNode
= item;
in ReleaseHandle()
local
[all...]
/foundation/multimedia/audio_framework/services/audio_policy/server/src/service/config/
H
A
D
audio_device_parser.cpp
126
xmlNode *
currentNode
= node;
in ParserDevicePrivacyInfoList()
local
/foundation/arkui/ace_engine/test/unittest/core/pattern/grid/
H
A
D
grid_scroll_layout_test_ng.cpp
385
RefPtr<UINode>
currentNode
= ViewStackProcessor::GetInstance()->Finish();
in HWTEST_F()
local
/foundation/arkui/ace_engine/test/unittest/core/pattern/relative_container/old_cases/
H
A
D
relative_container_testthree_ng.cpp
355
std::string
currentNode
= "
currentNode
";
in HWTEST_F()
local
401
std::string
currentNode
= "
currentNode
";
in HWTEST_F()
local
[all...]
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/toggle/
H
A
D
toggle_model_ng.cpp
269
auto
currentNode
= ViewStackProcessor::GetInstance()->GetMainElementNode();
in ReplaceAllChild()
local
/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/
H
A
D
frame_node_modifier.cpp
24
auto*
currentNode
= reinterpret_cast<UINode*>(node);
in IsModifiable()
local
67
auto*
currentNode
= reinterpret_cast<UINode*>(node);
in AppendChildInFrameNode()
local
82
auto*
currentNode
= reinterpret_cast<UINode*>(node);
in InsertChildAfterInFrameNode()
local
99
auto*
currentNode
= reinterpret_cast<UINode*>(node);
RemoveChildInFrameNode()
local
108
auto*
currentNode
= reinterpret_cast<FrameNode*>(node);
ClearChildrenInFrameNode()
local
116
auto*
currentNode
= reinterpret_cast<FrameNode*>(node);
GetChildrenCount()
local
129
auto*
currentNode
= reinterpret_cast<FrameNode*>(node);
GetChild()
local
143
auto*
currentNode
= reinterpret_cast<FrameNode*>(node);
GetFirst()
local
155
auto*
currentNode
= reinterpret_cast<FrameNode*>(node);
GetNextSibling()
local
173
auto*
currentNode
= reinterpret_cast<FrameNode*>(node);
GetPreviousSibling()
local
190
auto*
currentNode
= reinterpret_cast<UINode*>(node);
GetParent()
local
198
auto*
currentNode
= reinterpret_cast<UINode*>(node);
GetIdByNodePtr()
local
206
auto*
currentNode
= reinterpret_cast<FrameNode*>(node);
GetPositionToParent()
local
221
auto*
currentNode
= reinterpret_cast<FrameNode*>(node);
GetPositionToScreen()
local
235
auto*
currentNode
= reinterpret_cast<FrameNode*>(node);
GetPositionToWindow()
local
249
auto*
currentNode
= reinterpret_cast<FrameNode*>(node);
GetPositionToParentWithTransform()
local
263
auto*
currentNode
= reinterpret_cast<FrameNode*>(node);
GetPositionToScreenWithTransform()
local
277
auto*
currentNode
= reinterpret_cast<FrameNode*>(node);
GetPositionToWindowWithTransform()
local
291
auto*
currentNode
= reinterpret_cast<FrameNode*>(node);
GetMeasuredSize()
local
302
auto*
currentNode
= reinterpret_cast<FrameNode*>(node);
GetLayoutPosition()
local
313
auto*
currentNode
= reinterpret_cast<FrameNode*>(node);
GetInspectorId()
local
327
auto*
currentNode
= reinterpret_cast<FrameNode*>(node);
GetNodeType()
local
336
auto*
currentNode
= reinterpret_cast<FrameNode*>(node);
IsVisible()
local
349
auto*
currentNode
= reinterpret_cast<FrameNode*>(node);
IsAttached()
local
356
auto*
currentNode
= reinterpret_cast<FrameNode*>(node);
GetInspectorInfo()
local
411
auto*
currentNode
= reinterpret_cast<FrameNode*>(node);
GetLast()
local
424
auto*
currentNode
= reinterpret_cast<UINode*>(node);
GetFirstUINode()
local
432
auto*
currentNode
= reinterpret_cast<FrameNode*>(node);
GetLayoutSize()
local
443
auto*
currentNode
= reinterpret_cast<FrameNode*>(node);
GetLayoutPositionWithoutMargin()
local
[all...]
H
A
D
render_node_modifier.cpp
59
auto*
currentNode
= reinterpret_cast<UINode*>(node);
in AppendChild()
local
68
auto*
currentNode
= reinterpret_cast<UINode*>(node);
in InsertChildAfter()
local
79
auto*
currentNode
= reinterpret_cast<UINode*>(node);
in RemoveChild()
local
87
auto*
currentNode
= reinterpret_cast<UINode*>(node);
ClearChildren()
local
94
auto*
currentNode
= reinterpret_cast<UINode*>(node);
SetClipToFrame()
local
104
auto*
currentNode
= reinterpret_cast<UINode*>(node);
SetRotation()
local
117
auto*
currentNode
= reinterpret_cast<UINode*>(node);
SetShadowColor()
local
126
auto*
currentNode
= reinterpret_cast<UINode*>(node);
SetShadowOffset()
local
138
auto*
currentNode
= AceType::DynamicCast<FrameNode>(reinterpret_cast<UINode*>(node));
SetLabel()
local
147
auto*
currentNode
= reinterpret_cast<UINode*>(node);
SetShadowAlpha()
local
156
auto*
currentNode
= reinterpret_cast<UINode*>(node);
SetShadowElevation()
local
165
auto*
currentNode
= reinterpret_cast<UINode*>(node);
SetShadowRadius()
local
186
auto*
currentNode
= reinterpret_cast<UINode*>(node);
SetScale()
local
195
auto*
currentNode
= reinterpret_cast<UINode*>(node);
SetRenderNodeBackgroundColor()
local
204
auto*
currentNode
= reinterpret_cast<UINode*>(node);
SetPivot()
local
214
auto*
currentNode
= reinterpret_cast<UINode*>(node);
SetFrame()
local
225
auto*
currentNode
= reinterpret_cast<UINode*>(node);
SetSize()
local
239
auto*
currentNode
= reinterpret_cast<UINode*>(node);
SetPosition()
local
257
auto*
currentNode
= reinterpret_cast<UINode*>(node);
SetOpacity()
local
266
auto*
currentNode
= reinterpret_cast<UINode*>(node);
SetTranslate()
local
275
auto*
currentNode
= reinterpret_cast<UINode*>(node);
SetBorderStyle()
local
291
auto*
currentNode
= reinterpret_cast<UINode*>(node);
SetBorderWidth()
local
312
auto*
currentNode
= reinterpret_cast<UINode*>(node);
SetBorderColor()
local
330
auto*
currentNode
= reinterpret_cast<UINode*>(node);
SetBorderRadius()
local
345
auto*
currentNode
= reinterpret_cast<UINode*>(node);
SetRectMask()
local
360
auto*
currentNode
= reinterpret_cast<UINode*>(node);
SetCircleMask()
local
382
auto*
currentNode
= reinterpret_cast<UINode*>(node);
SetRoundRectMask()
local
410
auto*
currentNode
= reinterpret_cast<UINode*>(node);
SetOvalMask()
local
424
auto*
currentNode
= reinterpret_cast<UINode*>(node);
SetCommandPathMask()
local
437
auto*
currentNode
= reinterpret_cast<UINode*>(node);
SetRectClip()
local
450
auto*
currentNode
= reinterpret_cast<UINode*>(node);
SetCircleClip()
local
469
auto*
currentNode
= reinterpret_cast<UINode*>(node);
SetRoundRectClip()
local
494
auto*
currentNode
= reinterpret_cast<UINode*>(node);
SetOvalClip()
local
506
auto*
currentNode
= reinterpret_cast<UINode*>(node);
SetCommandPathClip()
local
517
auto*
currentNode
= reinterpret_cast<UINode*>(node);
SetMarkNodeGroup()
local
[all...]
/foundation/arkui/ace_engine_lite/frameworks/src/core/modules/presets/
H
A
D
cjson_parser.cpp
582
Node *
currentNode
= reinterpret_cast<Node *>(startPos_ + (*valueIndex));
in PutNumOrStrValue()
local
/foundation/bundlemanager/bundle_framework_lite/services/bundlemgr_lite/src/
H
A
D
gt_bundle_manager_service.cpp
479
PreAppList *
currentNode
= nullptr;
in InstallAllSystemBundle()
local
571
PreAppList *
currentNode
= nullptr;
in ScanSystemApp()
local
1331
PreAppList *
currentNode
= nullptr;
FreePreAppInfo()
local
[all...]
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/navigation/
H
A
D
title_bar_pattern.cpp
1645
auto
currentNode
= AceType::DynamicCast<UINode>(titleBarNode);
in GetParentSideBarContainerNode()
local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/relative_container/
H
A
D
relative_container_layout_algorithm.cpp
381
void RelativeContainerLayoutAlgorithm::CheckNodeInHorizontalChain(std::string&
currentNode
,
in CheckNodeInHorizontalChain()
argument
444
std::string
currentNode
= measureParam.id;
in CheckHorizontalChain()
local
472
void RelativeContainerLayoutAlgorithm::CheckNodeInVerticalChain(std::string&
currentNode
,
in CheckNodeInVerticalChain()
argument
535
std::string
currentNode
in CheckVerticalChain()
local
[all...]
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text_picker/
H
A
D
textpicker_pattern.cpp
359
auto
currentNode
= DynamicCast<FrameNode>(blendNode->GetLastChild());
in GetColumnNodes()
local
933
auto
currentNode
= DynamicCast<FrameNode>(blendNode->GetLastChild());
in GetSelectedObject()
local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/menu/
H
A
D
menu_pattern.cpp
1544
auto
currentNode
= nodeStack.top();
in RecordItemsAndGroups()
local
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