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Searched defs:currentNode (Results 1 - 25 of 27) sorted by relevance

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/foundation/arkui/ace_engine/frameworks/core/animation/
H A Dsimple_spring_node.cpp65 auto currentNode = adapter_->GetNext(AceType::WeakClaim(this).Upgrade()); in NotifyNext() local
H A Dsimple_spring_chain.cpp100 auto currentNode = springAdapter_->GetControlNode(); in Cancel() local
115 auto currentNode = springAdapter_->GetNode(idx); in TransferParamsInternal() local
/foundation/arkui/ace_engine/test/unittest/core/pattern/swiper/
H A Dswiper_common_test_ng.cpp27 IsEqualNextFocusNode( FocusStep step, const RefPtr<FrameNode>& currentNode, const RefPtr<FrameNode>& expectNextNode) IsEqualNextFocusNode() argument
H A Dswiper_layout_test_ng.cpp49 RefPtr<UINode> currentNode = ViewStackProcessor::GetInstance()->Finish(); in HWTEST_F() local
/foundation/arkui/ace_engine/test/unittest/core/pattern/tabs/
H A Dtabs_common_test_ng.cpp32 IsEqualNextFocusNode( FocusStep step, const RefPtr<FrameNode>& currentNode, const RefPtr<FrameNode>& expectNextNode) IsEqualNextFocusNode() argument
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/menu/menu_item_group/
H A Dmenu_item_group_pattern.cpp135 auto currentNode = nodes.front(); in UpdateMenuItemIconInfo() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/base/
H A Dview_stack_processor.cpp102 auto currentNode = Finish(); in Pop() local
H A Dui_node.cpp421 auto currentNode = ToString(current); in LoopDetected() local
/foundation/arkui/ace_engine/test/unittest/core/pattern/list/
H A Dlist_test_ng.cpp132 RefPtr<UINode> currentNode = ViewStackProcessor::GetInstance()->Finish(); in AddItems() local
H A Dlist_scroller_test_ng.cpp372 RefPtr<UINode> currentNode = ViewStackProcessor::GetInstance()->Finish(); in HWTEST_F() local
/foundation/arkui/ace_engine/frameworks/core/components_v2/list/
H A Dlist_element.cpp107 auto currentNode = renderNode; in RequestListItem() local
/foundation/arkui/ace_engine_lite/frameworks/src/core/components/
H A Dlist_adapter.cpp47 ViewNativePair *currentNode = headNode_; in ~ListAdapter() local
/foundation/communication/bluetooth_service/services/bluetooth/service/src/gatt/
H A Dgatt_database.cpp127 auto currentNode = item; in ReleaseHandle() local
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/foundation/multimedia/audio_framework/services/audio_policy/server/src/service/config/
H A Daudio_device_parser.cpp126 xmlNode *currentNode = node; in ParserDevicePrivacyInfoList() local
/foundation/arkui/ace_engine/test/unittest/core/pattern/grid/
H A Dgrid_scroll_layout_test_ng.cpp385 RefPtr<UINode> currentNode = ViewStackProcessor::GetInstance()->Finish(); in HWTEST_F() local
/foundation/arkui/ace_engine/test/unittest/core/pattern/relative_container/old_cases/
H A Drelative_container_testthree_ng.cpp355 std::string currentNode = "currentNode"; in HWTEST_F() local
401 std::string currentNode = "currentNode"; in HWTEST_F() local
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/toggle/
H A Dtoggle_model_ng.cpp269 auto currentNode = ViewStackProcessor::GetInstance()->GetMainElementNode(); in ReplaceAllChild() local
/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/
H A Dframe_node_modifier.cpp24 auto* currentNode = reinterpret_cast<UINode*>(node); in IsModifiable() local
67 auto* currentNode = reinterpret_cast<UINode*>(node); in AppendChildInFrameNode() local
82 auto* currentNode = reinterpret_cast<UINode*>(node); in InsertChildAfterInFrameNode() local
99 auto* currentNode = reinterpret_cast<UINode*>(node); RemoveChildInFrameNode() local
108 auto* currentNode = reinterpret_cast<FrameNode*>(node); ClearChildrenInFrameNode() local
116 auto* currentNode = reinterpret_cast<FrameNode*>(node); GetChildrenCount() local
129 auto* currentNode = reinterpret_cast<FrameNode*>(node); GetChild() local
143 auto* currentNode = reinterpret_cast<FrameNode*>(node); GetFirst() local
155 auto* currentNode = reinterpret_cast<FrameNode*>(node); GetNextSibling() local
173 auto* currentNode = reinterpret_cast<FrameNode*>(node); GetPreviousSibling() local
190 auto* currentNode = reinterpret_cast<UINode*>(node); GetParent() local
198 auto* currentNode = reinterpret_cast<UINode*>(node); GetIdByNodePtr() local
206 auto* currentNode = reinterpret_cast<FrameNode*>(node); GetPositionToParent() local
221 auto* currentNode = reinterpret_cast<FrameNode*>(node); GetPositionToScreen() local
235 auto* currentNode = reinterpret_cast<FrameNode*>(node); GetPositionToWindow() local
249 auto* currentNode = reinterpret_cast<FrameNode*>(node); GetPositionToParentWithTransform() local
263 auto* currentNode = reinterpret_cast<FrameNode*>(node); GetPositionToScreenWithTransform() local
277 auto* currentNode = reinterpret_cast<FrameNode*>(node); GetPositionToWindowWithTransform() local
291 auto* currentNode = reinterpret_cast<FrameNode*>(node); GetMeasuredSize() local
302 auto* currentNode = reinterpret_cast<FrameNode*>(node); GetLayoutPosition() local
313 auto* currentNode = reinterpret_cast<FrameNode*>(node); GetInspectorId() local
327 auto* currentNode = reinterpret_cast<FrameNode*>(node); GetNodeType() local
336 auto* currentNode = reinterpret_cast<FrameNode*>(node); IsVisible() local
349 auto* currentNode = reinterpret_cast<FrameNode*>(node); IsAttached() local
356 auto* currentNode = reinterpret_cast<FrameNode*>(node); GetInspectorInfo() local
411 auto* currentNode = reinterpret_cast<FrameNode*>(node); GetLast() local
424 auto* currentNode = reinterpret_cast<UINode*>(node); GetFirstUINode() local
432 auto* currentNode = reinterpret_cast<FrameNode*>(node); GetLayoutSize() local
443 auto* currentNode = reinterpret_cast<FrameNode*>(node); GetLayoutPositionWithoutMargin() local
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H A Drender_node_modifier.cpp59 auto* currentNode = reinterpret_cast<UINode*>(node); in AppendChild() local
68 auto* currentNode = reinterpret_cast<UINode*>(node); in InsertChildAfter() local
79 auto* currentNode = reinterpret_cast<UINode*>(node); in RemoveChild() local
87 auto* currentNode = reinterpret_cast<UINode*>(node); ClearChildren() local
94 auto* currentNode = reinterpret_cast<UINode*>(node); SetClipToFrame() local
104 auto* currentNode = reinterpret_cast<UINode*>(node); SetRotation() local
117 auto* currentNode = reinterpret_cast<UINode*>(node); SetShadowColor() local
126 auto* currentNode = reinterpret_cast<UINode*>(node); SetShadowOffset() local
138 auto* currentNode = AceType::DynamicCast<FrameNode>(reinterpret_cast<UINode*>(node)); SetLabel() local
147 auto* currentNode = reinterpret_cast<UINode*>(node); SetShadowAlpha() local
156 auto* currentNode = reinterpret_cast<UINode*>(node); SetShadowElevation() local
165 auto* currentNode = reinterpret_cast<UINode*>(node); SetShadowRadius() local
186 auto* currentNode = reinterpret_cast<UINode*>(node); SetScale() local
195 auto* currentNode = reinterpret_cast<UINode*>(node); SetRenderNodeBackgroundColor() local
204 auto* currentNode = reinterpret_cast<UINode*>(node); SetPivot() local
214 auto* currentNode = reinterpret_cast<UINode*>(node); SetFrame() local
225 auto* currentNode = reinterpret_cast<UINode*>(node); SetSize() local
239 auto* currentNode = reinterpret_cast<UINode*>(node); SetPosition() local
257 auto* currentNode = reinterpret_cast<UINode*>(node); SetOpacity() local
266 auto* currentNode = reinterpret_cast<UINode*>(node); SetTranslate() local
275 auto* currentNode = reinterpret_cast<UINode*>(node); SetBorderStyle() local
291 auto* currentNode = reinterpret_cast<UINode*>(node); SetBorderWidth() local
312 auto* currentNode = reinterpret_cast<UINode*>(node); SetBorderColor() local
330 auto* currentNode = reinterpret_cast<UINode*>(node); SetBorderRadius() local
345 auto* currentNode = reinterpret_cast<UINode*>(node); SetRectMask() local
360 auto* currentNode = reinterpret_cast<UINode*>(node); SetCircleMask() local
382 auto* currentNode = reinterpret_cast<UINode*>(node); SetRoundRectMask() local
410 auto* currentNode = reinterpret_cast<UINode*>(node); SetOvalMask() local
424 auto* currentNode = reinterpret_cast<UINode*>(node); SetCommandPathMask() local
437 auto* currentNode = reinterpret_cast<UINode*>(node); SetRectClip() local
450 auto* currentNode = reinterpret_cast<UINode*>(node); SetCircleClip() local
469 auto* currentNode = reinterpret_cast<UINode*>(node); SetRoundRectClip() local
494 auto* currentNode = reinterpret_cast<UINode*>(node); SetOvalClip() local
506 auto* currentNode = reinterpret_cast<UINode*>(node); SetCommandPathClip() local
517 auto* currentNode = reinterpret_cast<UINode*>(node); SetMarkNodeGroup() local
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/foundation/arkui/ace_engine_lite/frameworks/src/core/modules/presets/
H A Dcjson_parser.cpp582 Node *currentNode = reinterpret_cast<Node *>(startPos_ + (*valueIndex)); in PutNumOrStrValue() local
/foundation/bundlemanager/bundle_framework_lite/services/bundlemgr_lite/src/
H A Dgt_bundle_manager_service.cpp479 PreAppList *currentNode = nullptr; in InstallAllSystemBundle() local
571 PreAppList *currentNode = nullptr; in ScanSystemApp() local
1331 PreAppList *currentNode = nullptr; FreePreAppInfo() local
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/navigation/
H A Dtitle_bar_pattern.cpp1645 auto currentNode = AceType::DynamicCast<UINode>(titleBarNode); in GetParentSideBarContainerNode() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/relative_container/
H A Drelative_container_layout_algorithm.cpp381 void RelativeContainerLayoutAlgorithm::CheckNodeInHorizontalChain(std::string& currentNode, in CheckNodeInHorizontalChain() argument
444 std::string currentNode = measureParam.id; in CheckHorizontalChain() local
472 void RelativeContainerLayoutAlgorithm::CheckNodeInVerticalChain(std::string& currentNode, in CheckNodeInVerticalChain() argument
535 std::string currentNode in CheckVerticalChain() local
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text_picker/
H A Dtextpicker_pattern.cpp359 auto currentNode = DynamicCast<FrameNode>(blendNode->GetLastChild()); in GetColumnNodes() local
933 auto currentNode = DynamicCast<FrameNode>(blendNode->GetLastChild()); in GetSelectedObject() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/menu/
H A Dmenu_pattern.cpp1544 auto currentNode = nodeStack.top(); in RecordItemsAndGroups() local

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