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Help
Searched
defs:commandQueue
(Results
1 - 8
of
8
) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
H
A
D
CLCommandQueueImpl.cpp
13
CLCommandQueueImpl::CLCommandQueueImpl(const cl::CommandQueue &
commandQueue
)
in CLCommandQueueImpl()
argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H
A
D
CLCommandQueueVk.cpp
13
CLCommandQueueVk::CLCommandQueueVk(const cl::CommandQueue &
commandQueue
)
in CLCommandQueueVk()
argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/cl/
H
A
D
CLContextCL.cpp
86
CLCommandQueueImpl::Ptr CLContextCL::createCommandQueue(const cl::CommandQueue &
commandQueue
,
in createCommandQueue()
argument
H
A
D
CLCommandQueueCL.cpp
40
CLCommandQueueCL::CLCommandQueueCL(const cl::CommandQueue &
commandQueue
, cl_command_queue native)
in CLCommandQueueCL()
argument
/third_party/skia/third_party/externals/d3d12allocator/src/
H
A
D
D3D12Sample.cpp
453
ID3D12CommandQueue*
commandQueue
= nullptr;
in InitD3D()
local
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H
A
D
validationCL.cpp
168
cl_int ValidateCommandQueueAndEventWaitList(cl_command_queue
commandQueue
,
in ValidateCommandQueueAndEventWaitList()
argument
/third_party/mesa3d/include/CL/
H
A
D
cl.hpp
5686
__CL_EXPLICIT_CONSTRUCTORS CommandQueue(const cl_command_queue&
commandQueue
) : detail::Wrapper<cl_type>(
commandQueue
) { }
in CommandQueue()
argument
H
A
D
cl2.hpp
7441
explicit CommandQueue(const cl_command_queue&
commandQueue
, bool retainObject = false) :
in CommandQueue()
argument
8821
explicit DeviceCommandQueue(const cl_command_queue&
commandQueue
, bool retainObject = false) :
in DeviceCommandQueue()
argument
Completed in 37 milliseconds