/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | ShaderInterpTest.cpp | 41 GLint colorLocation = glGetAttribLocation(program, "vertex_color"); in draw() local
|
H A D | SixteenBppTextureTest.cpp | 434 GLint colorLocation = glGetAttribLocation(program, "color"); in TEST_P() local
|
H A D | RobustBufferAccessBehaviorTest.cpp | 240 GLint colorLocation = glGetAttribLocation(program, "a_color"); in TEST_P() local
|
H A D | DepthStencilTest.cpp | 427 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local 477 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local 525 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local
|
H A D | FramebufferFetchTest.cpp | 378 GLint colorLocation = glGetUniformLocation(program, "u_color"); in BasicTest() local 425 GLint colorLocation = glGetUniformLocation(program, "u_color"); in MultipleRenderTargetTest() local 479 GLint colorLocation = glGetUniformLocation(program, "u_color"); in MultipleRenderTargetArrayTest() local 514 GLint colorLocation = glGetUniformLocation(program, "u_color"); in MultipleDrawTest() local 720 GLint colorLocation in DrawNonFetchDrawFetchWithDifferentAttachmentsTest() local 838 GLint colorLocation = glGetUniformLocation(programFetch1, "u_color"); DrawNonFetchDrawFetchWithDifferentProgramsTest() local 917 GLint colorLocation = glGetUniformLocation(programFetch, "u_color"); DrawFetchBlitDrawFetchTest() local 1536 GLint colorLocation = glGetUniformLocation(program, "u_color"); TEST_P() local 1602 GLint colorLocation = glGetUniformLocation(program, "u_color"); TEST_P() local [all...] |
H A D | VertexAttributeTest.cpp | 1934 GLint colorLocation = glGetAttribLocation(program, "a_ColorTest"); in TEST_P() local
|
H A D | StateChangeTest.cpp | 1060 constexpr GLint colorLocation = 1; in TEST_P() local
|
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
H A D | InterleavedAttributeData.cpp | 175 GLint colorLocation = glGetAttribLocation(mPointSpriteProgram, "aColor"); in drawBenchmark() local
|
H A D | DynamicPromotionPerfTest.cpp | 128 GLint colorLocation = glGetAttribLocation(mProgram, "color"); in initializeBenchmark() local
|
H A D | InstancingPerf.cpp | 231 GLint colorLocation = glGetAttribLocation(mProgram, "aColor"); in initializeBenchmark() local
|
/third_party/vk-gl-cts/modules/egl/ |
H A D | teglNativeColorMappingTests.cpp | 233 deUint32 colorLocation; in render() local
|
H A D | teglGLES2SharingTests.cpp | 409 GLuint colorLocation = m_gl.getAttribLocation(program.getProgram(), "a_color"); in renderResource() local 783 GLuint colorLocation = m_gl.getAttribLocation(m_program->getProgram(), "a_color"); in renderResource() local 1072 GLuint colorLocation = m_gl.getAttribLocation(program, "a_color"); renderResource() local [all...] |
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fDrawElementsBaseVertexTests.cpp | 376 const GLuint colorLocation = m_gl.getUniformLocation(m_program->getProgram(), "u_colors[0]"); in iterate() local
|
H A D | es31fDrawTests.cpp | 825 deInt32 colorLocation = ctx.getAttribLocation(programID, "a_color"); in renderTo() local
|
H A D | es31fShaderFramebufferFetchTests.cpp | 509 const GLuint colorLocation = m_gl.getUniformLocation(m_program->getProgram(), "u_color"); in genUniformColor() local
|
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fDrawTests.cpp | 689 deInt32 colorLocation = ctx.getAttribLocation(programID, "a_color"); in renderTo() local
|