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Searched defs:colorLoc (Results 1 - 21 of 21) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFragDepthTests.cpp371 int colorLoc = gl.getUniformLocation(program.getProgram(), "u_color"); in iterate() local
H A Des3fDepthStencilClearTests.cpp282 int colorLoc = gl.getUniformLocation(m_visProgram->getProgram(), "u_color"); in renderGL() local
H A Des3fPixelBufferObjectTests.cpp304 GLuint colorLoc = (GLuint)-1; in renderTriangle() local
H A Des3fPolygonOffsetTests.cpp372 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
502 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
621 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
773 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); testPolygonOffset() local
886 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); testPolygonOffset() local
1003 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); testPolygonOffset() local
1125 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); testPolygonOffset() local
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H A Des3fShaderInvarianceTests.cpp277 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local
319 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local
H A Des3fClippingTests.cpp547 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local
685 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local
914 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local
1145 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); render() local
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/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcFragDepthTests.cpp361 int colorLoc = gl.getUniformLocation(program.getProgram(), "u_color"); in iterate() local
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DBufferDataTest.cpp444 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local
519 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local
706 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local
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H A DMultiviewDrawTest.cpp1897 GLint colorLoc; in TEST_P() local
H A DVertexAttributeTest.cpp1104 GLint colorLoc = glGetAttribLocation(program, "a_color"); in TEST_P() local
3303 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local
H A DStateChangeTest.cpp938 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local
1668 GLint colorLoc = glGetAttribLocation(program, "color"); in simpleDrawWithBuffer() local
3696 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local
4085 GLint colorLoc = glGetAttribLocation(mProgram, "a_color"); TEST_P() local
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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fDepthRangeTests.cpp164 const int colorLoc = glGetUniformLocation(program.getProgram(), "u_color"); in iterate() local
314 const int colorLoc = glGetUniformLocation(program.getProgram(), "u_color"); in iterate() local
H A Des2fDepthStencilClearTests.cpp279 int colorLoc = gl.getUniformLocation(m_visProgram->getProgram(), "u_color"); in renderGL() local
H A Des2fPolygonOffsetTests.cpp369 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
499 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
619 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
771 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); testPolygonOffset() local
884 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); testPolygonOffset() local
1001 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); testPolygonOffset() local
1123 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); testPolygonOffset() local
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H A Des2fRasterizationTests.cpp197 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color"); in drawPrimitives() local
639 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color"); in iterate() local
H A Des2fShaderInvarianceTests.cpp277 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local
319 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local
H A Des2fClippingTests.cpp544 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local
682 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local
910 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local
1141 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); render() local
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/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fAdvancedBlendTests.cpp420 const int colorLoc = gl.getAttribLocation(program, "a_color"); in iterate() local
H A Des31fVertexAttributeBindingTests.cpp322 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local
618 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local
892 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); local
1128 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); global() local
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/third_party/vk-gl-cts/modules/gles31/stress/
H A Des31sVertexAttributeBindingTests.cpp316 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local
/third_party/vk-gl-cts/modules/egl/
H A DteglImageFormatTests.cpp1171 GLuint colorLoc = gl.getUniformLocation(glProgram, "u_color"); in invokeGLES() local
1295 GLuint colorLoc = gl.getUniformLocation(glProgram, "u_color"); in invokeGLES() local

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