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Searched defs:clientHandle (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dnode_context_descriptor_set_manager_gles.cpp50 RenderHandle clientHandle; in CreateDescriptorSet() local
105 RenderHandle clientHandle; in CreateOneFrameDescriptorSet() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dnode_context_descriptor_set_manager_vk.cpp391 RenderHandle clientHandle; in CreateDescriptorSet() local
435 RenderHandle clientHandle; in CreateOneFrameDescriptorSet() local
476 CreateGpuDescriptorSet(const uint32_t bufferCount, const RenderHandle clientHandle, const CpuDescriptorSet& cpuDescriptorSet, LowLevelContextDescriptorPoolVk& descriptorPool) CreateGpuDescriptorSet() argument
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp449 RenderHandle clientHandle; in CreateClientData() local
500 auto const clientHandle = CreateClientData(fullName, RenderHandleType::COMPUTE_SHADER_STATE_OBJECT, in Create() local
571 auto const clientHandle = CreateClientData(fullName, RenderHandleType::SHADER_STATE_OBJECT, Create() local
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