/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
H A D | PixelPipeline.cpp | 61 void PixelPipeline::applyShader(Int cMask[4]) in applyShader() argument [all...] |
H A D | PixelProgram.cpp | 98 void PixelProgram::applyShader(Int cMask[4]) in applyShader() argument 608 Bool PixelProgram::alphaTest(Int cMask[4]) in alphaTest() argument 644 void PixelProgram::rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) in rasterOperation() argument 1324 TEXKILL(Int cMask[4], Vector4f &src, unsigned char mask) TEXKILL() argument 1347 DISCARD(Int cMask[4], const Shader::Instruction *instruction) DISCARD() argument [all...] |
H A D | PixelRoutine.cpp | 51 void PixelRoutine::quad(Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x) in quad() argument 299 stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask) stencilTest() argument 388 depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask) depthTest() argument 568 alphaToCoverage(Int cMask[4], Float4 &alpha) alphaToCoverage() argument 730 writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask) writeStencil() argument 1385 writeColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4s ¤t, Int &sMask, Int &zMask, Int &cMask) writeColor() argument 2228 writeColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask) writeColor() argument [all...] |
/third_party/skia/third_party/externals/swiftshader/src/Device/ |
H A D | QuadRasterizer.cpp | 194 Int cMask[4]; in If() local
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
H A D | PixelProgram.cpp | 35 Int4 PixelProgram::maskAny(Int cMask[4], const SampleSet &samples) in maskAny() argument 53 Int4 PixelProgram::maskAny(Int cMask[4], Int sMask[4], Int zMask[4], const SampleSet &samples) in maskAny() argument 70 void PixelProgram::setBuiltins(Int &x, Int &y, Float4 (&z)[4], Float4 &w, Int cMask[4], const SampleSet &samples) in setBuiltins() argument 139 void PixelProgram::executeShader(Int cMask[4], Int sMask[4], Int zMask[4], const SampleSet &samples) in executeShader() argument 250 alphaTest(Int cMask[4], const SampleSet &samples) alphaTest() argument 268 blendColor(Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4], const SampleSet &samples) blendColor() argument [all...] |
H A D | PixelRoutine.cpp | 78 void PixelRoutine::quad(Pointer<Byte> cBuffer[MAX_COLOR_BUFFERS], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y) in quad() argument 423 depthTest32F(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask) depthTest32F() argument 495 depthTest16(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask) depthTest16() argument 582 depthTest(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask) depthTest() argument 637 depthBoundsTest(const Pointer<Byte> &zBuffer, int q, const Int &x, Int &zMask, Int &cMask) depthBoundsTest() argument 669 alphaToCoverage(Int cMask[4], const Float4 &alpha, const SampleSet &samples) alphaToCoverage() argument 779 writeStencil(Pointer<Byte> &sBuffer, const Int &x, const Int sMask[4], const Int zMask[4], const Int cMask[4], const SampleSet &samples) writeStencil() argument 1239 writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4s ¤t, const Int &sMask, const Int &zMask, const Int &cMask) writeColor() argument 2553 writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4f &color, const Int &sMask, const Int &zMask, const Int &cMask) writeColor() argument [all...] |
/third_party/sqlite/src/ |
H A D | sqlite3.c | 157427 Bitmask cMask; global() local 157483 Bitmask cMask; global() local [all...] |