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Searched defs:cMask (Results 1 - 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Shader/
H A DPixelPipeline.cpp61 void PixelPipeline::applyShader(Int cMask[4]) in applyShader() argument
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H A DPixelProgram.cpp98 void PixelProgram::applyShader(Int cMask[4]) in applyShader() argument
608 Bool PixelProgram::alphaTest(Int cMask[4]) in alphaTest() argument
644 void PixelProgram::rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) in rasterOperation() argument
1324 TEXKILL(Int cMask[4], Vector4f &src, unsigned char mask) TEXKILL() argument
1347 DISCARD(Int cMask[4], const Shader::Instruction *instruction) DISCARD() argument
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H A DPixelRoutine.cpp51 void PixelRoutine::quad(Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x) in quad() argument
299 stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask) stencilTest() argument
388 depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask) depthTest() argument
568 alphaToCoverage(Int cMask[4], Float4 &alpha) alphaToCoverage() argument
730 writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask) writeStencil() argument
1385 writeColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4s &current, Int &sMask, Int &zMask, Int &cMask) writeColor() argument
2228 writeColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask) writeColor() argument
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/third_party/skia/third_party/externals/swiftshader/src/Device/
H A DQuadRasterizer.cpp194 Int cMask[4]; in If() local
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DPixelProgram.cpp35 Int4 PixelProgram::maskAny(Int cMask[4], const SampleSet &samples) in maskAny() argument
53 Int4 PixelProgram::maskAny(Int cMask[4], Int sMask[4], Int zMask[4], const SampleSet &samples) in maskAny() argument
70 void PixelProgram::setBuiltins(Int &x, Int &y, Float4 (&z)[4], Float4 &w, Int cMask[4], const SampleSet &samples) in setBuiltins() argument
139 void PixelProgram::executeShader(Int cMask[4], Int sMask[4], Int zMask[4], const SampleSet &samples) in executeShader() argument
250 alphaTest(Int cMask[4], const SampleSet &samples) alphaTest() argument
268 blendColor(Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4], const SampleSet &samples) blendColor() argument
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H A DPixelRoutine.cpp78 void PixelRoutine::quad(Pointer<Byte> cBuffer[MAX_COLOR_BUFFERS], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y) in quad() argument
423 depthTest32F(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask) depthTest32F() argument
495 depthTest16(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask) depthTest16() argument
582 depthTest(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask) depthTest() argument
637 depthBoundsTest(const Pointer<Byte> &zBuffer, int q, const Int &x, Int &zMask, Int &cMask) depthBoundsTest() argument
669 alphaToCoverage(Int cMask[4], const Float4 &alpha, const SampleSet &samples) alphaToCoverage() argument
779 writeStencil(Pointer<Byte> &sBuffer, const Int &x, const Int sMask[4], const Int zMask[4], const Int cMask[4], const SampleSet &samples) writeStencil() argument
1239 writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4s &current, const Int &sMask, const Int &zMask, const Int &cMask) writeColor() argument
2553 writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4f &color, const Int &sMask, const Int &zMask, const Int &cMask) writeColor() argument
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/third_party/sqlite/src/
H A Dsqlite3.c157427 Bitmask cMask; global() local
157483 Bitmask cMask; global() local
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