Searched defs:c111 (Results 1 - 4 of 4) sorted by relevance
/third_party/ffmpeg/libavfilter/ |
H A D | vf_lut3d.c | 129 const struct rgbvec c111 = lut3d->lut[next[0] * lutsize2 + next[1] * lutsize + next[2]]; in interp_trilinear() local 149 const struct rgbvec c111 = lut3d->lut[next[0] * lutsize2 + next[1] * lutsize + next[2]]; in interp_pyramid() local 201 const struct rgbvec c111 = lut3d->lut[next[0] * lutsize2 + next[1] * lutsize + next[2]]; interp_prism() local 248 const struct rgbvec c111 = lut3d->lut[next[0] * lutsize2 + next[1] * lutsize + next[2]]; interp_tetrahedral() local [all...] |
/third_party/skia/third_party/externals/swiftshader/src/Device/ |
H A D | Blitter.cpp | 1609 Float4 c111 = readFloat4(s111, state); in sample() local
|
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
H A D | SamplerCore.cpp | 1027 Vector4f c111 = sampleTexel(x1, y1, z1, dRef, sample, mipmap, buffer, function); in sampleFloat3D() local
|
/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
H A D | Surface.cpp | 1082 Color<float> c111 = read(x1, y1, z1); in sample() local
|
Completed in 17 milliseconds