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Searched defs:blurRadius (Results 1 - 25 of 48) sorted by relevance

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/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/drawing_ndk/src/
H A Ddrawing_shadow_layer.cpp27 OH_Drawing_ShadowLayer* OH_Drawing_ShadowLayerCreate(float blurRadius, float x, float y, uint32_t color) in OH_Drawing_ShadowLayerCreate() argument
/foundation/arkui/ace_engine/frameworks/core/components/common/properties/
H A Dshadow.cpp26 auto blurRadius = from.blurRadius_ + (to.blurRadius_ - from.blurRadius_) * progress; in Blend() local
/foundation/graphic/graphic_2d/rosen/test/2d_graphics/fuzztest/ndk/ndkshadowlayer_fuzzer/
H A Dshadowlayer_fuzzer.cpp43 float blurRadius = GetObject<float>(); in NativeShadowLayerTest() local
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/unittest/render/
H A Drs_linear_gradient_blur_shader_filter_test.cpp45 float blurRadius = 0.f; in HWTEST_F() local
H A Drs_colorful_shadow_filter_test.cpp47 float blurRadius = 1.f; in HWTEST_F() local
63 float blurRadius = 1.f; in HWTEST_F() local
84 float blurRadius = 1.f; in HWTEST_F() local
H A Drs_foreground_effect_filter_test.cpp148 float blurRadius = 401.f; in HWTEST_F() local
/foundation/graphic/graphic_2d/rosen/test/2d_graphics/fuzztest/effect/blurdrawlooper_fuzzer/
H A Dblurdrawlooper_fuzzer.cpp36 float blurRadius = GetObject<float>(); in BlurDrawLooperFuzzTest() local
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/render/
H A Drs_colorful_shadow_filter.cpp24 RSColorfulShadowFilter::RSColorfulShadowFilter(float blurRadius, float offsetX, float offsetY) in RSColorfulShadowFilter() argument
H A Drs_foreground_effect_filter.cpp26 RSForegroundEffectFilter::RSForegroundEffectFilter(float blurRadius) in RSForegroundEffectFilter() argument
/foundation/graphic/graphic_2d/rosen/test/2d_graphics/fuzztest/ndk/ndkbrush_fuzzer/
H A Dbrush_fuzzer.cpp89 float blurRadius = GetObject<float>(); in BrushFuzzTest001() local
/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/include/effect/
H A Dblur_draw_looper.h64 scalar blurRadius = 0.f; member
/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/src/drawing/effect/
H A Dblur_draw_looper.cpp34 std::shared_ptr<BlurDrawLooper> BlurDrawLooper::CreateBlurDrawLooper(float blurRadius, in CreateBlurDrawLooper() argument
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/foundation/graphic/graphic_2d/rosen/modules/graphics_effect/test/unittest/
H A Dge_mesa_blur_shader_filter_test.cpp124 int blurRadius[] = {1, 7, 12, 18, 21, 55, 81, 120, 240, 360}; in HWTEST_F() local
143 int blurRadius[] = {1, 7, 12, 18, 21, 55, 81, 120, 240, 360}; in HWTEST_F() local
/foundation/graphic/graphic_2d/rosen/modules/graphics_effect/include/
H A Dge_gradient_blur_para.h45 explicit GELinearGradientBlurPara(const float blurRadius, const std::vector<std::pair<float, float>> fractionStops, in GELinearGradientBlurPara() argument
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/render/
H A Drs_gradient_blur_para.h49 explicit RSLinearGradientBlurPara(const float blurRadius, in RSLinearGradientBlurPara() argument
/foundation/graphic/graphic_2d/rosen/test/2d_graphics/fuzztest/ndk/ndkpen_fuzzer/
H A Dpen_fuzzer.cpp127 float blurRadius = GetObject<float>(); in PenFuzzTest002() local
/foundation/graphic/graphic_2d/rosen/test/2d_graphics/fuzztest/draw/paint_fuzzer/
H A Dpaint_fuzzer.cpp123 float blurRadius = GetObject<float>(); in PaintFuzzTest002() local
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/fuzztest/rslineargradientblurshaderfilter_fuzzer/
H A Drslineargradientblurshaderfilter_fuzzer.cpp89 float blurRadius = GetData<float>(); in DoCreateRSLinearGradientBlurShaderFilter() local
115 float blurRadius = GetData<float>(); in DoGenerateGEVisualEffect() local
143 float blurRadius = GetData<float>(); in DoSetGeometry() local
167 float blurRadius = GetData<float>(); in DoIsOffscreenCanvas() local
195 float blurRadius = GetData<float>(); in DoGetLinearGradientBlurRadius() local
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text/
H A Dtext_content_modifier.h170 RefPtr<AnimatablePropertyFloat> blurRadius; member
/foundation/graphic/graphic_2d/rosen/test/2d_graphics/unittest/ndk/
H A Ddrawing_pen_test.cpp548 float blurRadius = 10; in HWTEST_F() local
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/unittest/property/
H A Drs_properties_test2.cpp481 float blurRadius = 1.f; in HWTEST_F() local
/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/drawing/shadow_layer_napi/
H A Djs_shadow_layer.cpp92 double blurRadius = 0.0; in Create() local
/foundation/graphic/graphic_2d/rosen/modules/2d_engine/rosen_text/export/rosen_text/
H A Dtext_style.h61 double blurRadius = 0.0; member
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/unittest/platform/ohos/
H A Drs_marshalling_helper_test.cpp362 float blurRadius = 0.0f; in HWTEST_F() local
/foundation/graphic/graphic_2d/rosen/test/2d_graphics/fuzztest/draw/brush_fuzzer/
H A Dbrush_fuzzer.cpp110 float blurRadius = GetObject<float>(); in BrushFuzzTestInner05() local

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