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Searched defs:bindings (Results 1 - 19 of 19) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_descriptor_set_manager.h108 BASE_NS::vector<DescriptorSetLayoutBindingResource> bindings; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dvertex_input_declaration_loader.cpp61 vector<VertexInputDeclaration::VertexInputBindingDescription> bindings; in LoadState() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp67 const auto& bindings = renderData_.pipelineLayout.descriptorSetLayouts[0U].bindings; in Init() local
H A Drender_node_camera_cubemap.cpp250 const auto bindings = globalSet0_->GetDescriptorSetLayoutBindingResources(); in ExecuteSinglePostProcess() local
256 const auto bindings = localSets_[mipIdx]->GetDescriptorSetLayoutBindingResources(); in ExecuteSinglePostProcess() local
383 const auto bindings = res.bindings; in UpdateSet1() local
506 const auto& bindings = pipelineLayout_.descriptorSetLayouts[GLOBAL_POST_PROCESS_SET].bindings; InitCreateBinders() local
511 const auto& bindings = pipelineLayout_.descriptorSetLayouts[LOCAL_POST_PROCESS_SET].bindings; InitCreateBinders() local
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H A Drender_node_default_material_deferred_shading.cpp283 const auto bindings = in UpdateUserSets() local
292 const auto bindings = in UpdateUserSets() local
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H A Drender_node_camera_single_post_process.cpp329 const auto bindings = pipelineDescriptorSetBinder_->GetDescriptorSetLayoutBindingResources(refIndex); in ExecuteSinglePostProcess() local
332 const auto bindings = pipelineDescriptorSetBinder_->GetDescriptorSetLayoutBindingResources(refIndex); in ExecuteSinglePostProcess() local
458 BindDefaultResources( const uint32_t set, const DescriptorSetLayoutBindingResources& bindings) BindDefaultResources() argument
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_layout_desc.h185 BASE_NS::array_view<const DescriptorSetLayoutBindingResource> bindings; member
205 BASE_NS::vector<DescriptorSetLayoutBinding> bindings; member
/foundation/ability/ability_runtime/test/moduletest/module_test_dump_util/
H A Dmodule_test_dump_util.cpp150 string bindings; in GetBindingsByUri() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_copy.cpp88 const auto& bindings = renderData_.pipelineLayout.descriptorSetLayouts[0U].bindings; in Init() local
H A Drender_node_compute_generic.cpp133 const auto bindings = pipelineDescriptorSetBinder_->GetDescriptorSetLayoutBindingResources(refIndex); in ExecuteFrame() local
H A Drender_node_back_buffer.cpp114 const auto bindings = pipelineDescriptorSetBinder_->GetDescriptorSetLayoutBindingResources(refIndex); in ExecuteFrame() local
H A Drender_node_fullscreen_generic.cpp113 const auto bindings = pipelineDescriptorSetBinder_->GetDescriptorSetLayoutBindingResources(refIndex); in ExecuteFrame() local
H A Drender_motion_blur.cpp113 const auto& bindings = renderData_.pipelineLayout.descriptorSetLayouts[globalSet].bindings; in Init() local
118 const auto& bindings = renderData_.pipelineLayout.descriptorSetLayouts[localSet].bindings; in Init() local
123 const auto& bindings = renderTileMaxData_.pipelineLayout.descriptorSetLayouts[localSet].bindings; in Init() local
128 const auto& bindings = renderTileNeighborData_.pipelineLayout.descriptorSetLayouts[localSet].bindings; Init() local
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H A Drender_blur.cpp72 const auto& bindings = renderData_.pipelineLayout.descriptorSetLayouts[globalSet].bindings; in Init() local
76 const auto& bindings = renderData_.pipelineLayout.descriptorSetLayouts[localSet].bindings; in Init() local
H A Drender_node_mip_chain_post_process.cpp154 const auto& bindings = in InitNode() local
159 const auto& bindings = pipelineData_.pipelineLayoutData.descriptorSetLayouts[LOCAL_POST_PROCESS_SET].bindings; in InitNode() local
435 BindDefaultResources( const uint32_t set, const DescriptorSetLayoutBindingResources& bindings) BindDefaultResources() argument
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H A Drender_node_single_post_process.cpp320 const auto bindings = pipelineDescriptorSetBinder_->GetDescriptorSetLayoutBindingResources(refIndex); in ExecuteSinglePostProcess() local
323 const auto bindings = pipelineDescriptorSetBinder_->GetDescriptorSetLayoutBindingResources(refIndex); in ExecuteSinglePostProcess() local
406 BindDefaultResources( const uint32_t set, const DescriptorSetLayoutBindingResources& bindings) BindDefaultResources() argument
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_pipeline_binder.h155 BASE_NS::vector<BindableBinding> bindings; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_material.cpp436 AddMaterialCustomResources( const uint64_t id, const array_view<const RenderHandleReference> bindings) AddMaterialCustomResources() argument
/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
H A Dmain.cpp459 std::vector<DescriptorSetLayoutBinding> bindings; member
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