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Searched defs:attachmentNdx (Results 1 - 12 of 12) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/
H A DvktDrawMultisampleLinearInterpolationTests.cpp173 deUint32 attachmentNdx = 0; in iterate() local
H A DvktDrawMultipleInterpolationTests.cpp403 deUint32 attachmentNdx = 0; in render() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/
H A DvktDrawMultisampleLinearInterpolationTests.cpp173 deUint32 attachmentNdx = 0; in iterate() local
H A DvktDrawMultipleInterpolationTests.cpp405 deUint32 attachmentNdx = 0; in render() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/
H A DvktDynamicRenderingTests.cpp537 generateColroImage(const tcu::TextureFormat format, const UVec2& renderSize, const int attachmentNdx) generateColroImage() argument
H A DvktRenderPassMultisampleTests.cpp2026 splitShader << "layout(location = " << attachmentNdx << ") out highp vec2 o_color" << attachmentNdx << ";\n"; in init() local
2028 splitShader << "layout(location = " << attachmentNdx << ") out highp float o_color" << attachmentNdx << ";\n"; in init() local
2038 splitShader << "\\thighp float depth" << attachmentNdx << " = subpassLoad(i_depth, int(" << MAX_COLOR_ATTACHMENT_COUNT << " * pushConstants.splitSubpassIndex + " << attachmentNdx << "u)).x;\\n"; init() local
2041 splitShader << "\\thighp uint stencil" << attachmentNdx << " = subpassLoad(i_stencil, int(" << MAX_COLOR_ATTACHMENT_COUNT << " * pushConstants.splitSubpassIndex + " << attachmentNdx << "u)).x;\\n"; init() local
2044 splitShader << "\\to_color" << attachmentNdx << " = vec2(depth" << attachmentNdx << ", float(stencil" << attachmentNdx << "));\\n"; init() local
2046 splitShader << "\\to_color" << attachmentNdx << " = float(depth" << attachmentNdx << ");\\n"; init() local
2048 splitShader << "\\to_color" << attachmentNdx << " = float(stencil" << attachmentNdx << ");\\n"; init() local
2093 splitShader << "layout(location = " << attachmentNdx << ") out highp " << outputType << " o_color" << attachmentNdx << ";\\n"; init() local
2100 splitShader << "\\to_color" << attachmentNdx << " = subpassLoad(i_color, int(" << MAX_COLOR_ATTACHMENT_COUNT << " * pushConstants.splitSubpassIndex + " << attachmentNdx << "u));\\n"; init() local
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H A DvktRenderPassTests.cpp2304 const deUint32 attachmentNdx = (renderInfo.getColorAttachmentIndex(colorAttachmentNdx) == VK_ATTACHMENT_UNUSED) ? colorAttachmentNdx SubpassRenderer() local
2607 const deUint32 attachmentNdx = m_renderInfo.getColorAttachmentCount(); pushRenderCommands() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/renderpass/
H A DvktDynamicRenderingTests.cpp532 generateColroImage(const tcu::TextureFormat format, const UVec2& renderSize, const int attachmentNdx) generateColroImage() argument
H A DvktRenderPassMultisampleTests.cpp2017 splitShader << "layout(location = " << attachmentNdx << ") out highp vec2 o_color" << attachmentNdx << ";\n"; in init() local
2019 splitShader << "layout(location = " << attachmentNdx << ") out highp float o_color" << attachmentNdx << ";\n"; in init() local
2029 splitShader << "\\thighp float depth" << attachmentNdx << " = subpassLoad(i_depth, int(" << MAX_COLOR_ATTACHMENT_COUNT << " * pushConstants.splitSubpassIndex + " << attachmentNdx << "u)).x;\\n"; init() local
2032 splitShader << "\\thighp uint stencil" << attachmentNdx << " = subpassLoad(i_stencil, int(" << MAX_COLOR_ATTACHMENT_COUNT << " * pushConstants.splitSubpassIndex + " << attachmentNdx << "u)).x;\\n"; init() local
2035 splitShader << "\\to_color" << attachmentNdx << " = vec2(depth" << attachmentNdx << ", float(stencil" << attachmentNdx << "));\\n"; init() local
2037 splitShader << "\\to_color" << attachmentNdx << " = float(depth" << attachmentNdx << ");\\n"; init() local
2039 splitShader << "\\to_color" << attachmentNdx << " = float(stencil" << attachmentNdx << ");\\n"; init() local
2084 splitShader << "layout(location = " << attachmentNdx << ") out highp " << outputType << " o_color" << attachmentNdx << ";\\n"; init() local
2091 splitShader << "\\to_color" << attachmentNdx << " = subpassLoad(i_color, int(" << MAX_COLOR_ATTACHMENT_COUNT << " * pushConstants.splitSubpassIndex + " << attachmentNdx << "u));\\n"; init() local
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H A DvktRenderPassTests.cpp2290 const deUint32 attachmentNdx = (renderInfo.getColorAttachmentIndex(colorAttachmentNdx) == VK_ATTACHMENT_UNUSED) ? colorAttachmentNdx SubpassRenderer() local
2593 const deUint32 attachmentNdx = m_renderInfo.getColorAttachmentCount(); pushRenderCommands() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineMultisampledRenderToSingleSampledTests.cpp143 deUint32 attachmentNdx; member
150 deUint32 attachmentNdx; member
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineMultisampledRenderToSingleSampledTests.cpp141 deUint32 attachmentNdx; member
148 deUint32 attachmentNdx; member
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