/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/ |
H A D | vktDrawMultisampleLinearInterpolationTests.cpp | 173 deUint32 attachmentNdx = 0; in iterate() local
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H A D | vktDrawMultipleInterpolationTests.cpp | 403 deUint32 attachmentNdx = 0; in render() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/ |
H A D | vktDrawMultisampleLinearInterpolationTests.cpp | 173 deUint32 attachmentNdx = 0; in iterate() local
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H A D | vktDrawMultipleInterpolationTests.cpp | 405 deUint32 attachmentNdx = 0; in render() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/ |
H A D | vktDynamicRenderingTests.cpp | 537 generateColroImage(const tcu::TextureFormat format, const UVec2& renderSize, const int attachmentNdx) generateColroImage() argument
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H A D | vktRenderPassMultisampleTests.cpp | 2026 splitShader << "layout(location = " << attachmentNdx << ") out highp vec2 o_color" << attachmentNdx << ";\n"; in init() local 2028 splitShader << "layout(location = " << attachmentNdx << ") out highp float o_color" << attachmentNdx << ";\n"; in init() local 2038 splitShader << "\\thighp float depth" << attachmentNdx << " = subpassLoad(i_depth, int(" << MAX_COLOR_ATTACHMENT_COUNT << " * pushConstants.splitSubpassIndex + " << attachmentNdx << "u)).x;\\n"; init() local 2041 splitShader << "\\thighp uint stencil" << attachmentNdx << " = subpassLoad(i_stencil, int(" << MAX_COLOR_ATTACHMENT_COUNT << " * pushConstants.splitSubpassIndex + " << attachmentNdx << "u)).x;\\n"; init() local 2044 splitShader << "\\to_color" << attachmentNdx << " = vec2(depth" << attachmentNdx << ", float(stencil" << attachmentNdx << "));\\n"; init() local 2046 splitShader << "\\to_color" << attachmentNdx << " = float(depth" << attachmentNdx << ");\\n"; init() local 2048 splitShader << "\\to_color" << attachmentNdx << " = float(stencil" << attachmentNdx << ");\\n"; init() local 2093 splitShader << "layout(location = " << attachmentNdx << ") out highp " << outputType << " o_color" << attachmentNdx << ";\\n"; init() local 2100 splitShader << "\\to_color" << attachmentNdx << " = subpassLoad(i_color, int(" << MAX_COLOR_ATTACHMENT_COUNT << " * pushConstants.splitSubpassIndex + " << attachmentNdx << "u));\\n"; init() local [all...] |
H A D | vktRenderPassTests.cpp | 2304 const deUint32 attachmentNdx = (renderInfo.getColorAttachmentIndex(colorAttachmentNdx) == VK_ATTACHMENT_UNUSED) ? colorAttachmentNdx SubpassRenderer() local 2607 const deUint32 attachmentNdx = m_renderInfo.getColorAttachmentCount(); pushRenderCommands() local [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/renderpass/ |
H A D | vktDynamicRenderingTests.cpp | 532 generateColroImage(const tcu::TextureFormat format, const UVec2& renderSize, const int attachmentNdx) generateColroImage() argument
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H A D | vktRenderPassMultisampleTests.cpp | 2017 splitShader << "layout(location = " << attachmentNdx << ") out highp vec2 o_color" << attachmentNdx << ";\n"; in init() local 2019 splitShader << "layout(location = " << attachmentNdx << ") out highp float o_color" << attachmentNdx << ";\n"; in init() local 2029 splitShader << "\\thighp float depth" << attachmentNdx << " = subpassLoad(i_depth, int(" << MAX_COLOR_ATTACHMENT_COUNT << " * pushConstants.splitSubpassIndex + " << attachmentNdx << "u)).x;\\n"; init() local 2032 splitShader << "\\thighp uint stencil" << attachmentNdx << " = subpassLoad(i_stencil, int(" << MAX_COLOR_ATTACHMENT_COUNT << " * pushConstants.splitSubpassIndex + " << attachmentNdx << "u)).x;\\n"; init() local 2035 splitShader << "\\to_color" << attachmentNdx << " = vec2(depth" << attachmentNdx << ", float(stencil" << attachmentNdx << "));\\n"; init() local 2037 splitShader << "\\to_color" << attachmentNdx << " = float(depth" << attachmentNdx << ");\\n"; init() local 2039 splitShader << "\\to_color" << attachmentNdx << " = float(stencil" << attachmentNdx << ");\\n"; init() local 2084 splitShader << "layout(location = " << attachmentNdx << ") out highp " << outputType << " o_color" << attachmentNdx << ";\\n"; init() local 2091 splitShader << "\\to_color" << attachmentNdx << " = subpassLoad(i_color, int(" << MAX_COLOR_ATTACHMENT_COUNT << " * pushConstants.splitSubpassIndex + " << attachmentNdx << "u));\\n"; init() local [all...] |
H A D | vktRenderPassTests.cpp | 2290 const deUint32 attachmentNdx = (renderInfo.getColorAttachmentIndex(colorAttachmentNdx) == VK_ATTACHMENT_UNUSED) ? colorAttachmentNdx SubpassRenderer() local 2593 const deUint32 attachmentNdx = m_renderInfo.getColorAttachmentCount(); pushRenderCommands() local [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineMultisampledRenderToSingleSampledTests.cpp | 143 deUint32 attachmentNdx; member 150 deUint32 attachmentNdx; member [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/ |
H A D | vktPipelineMultisampledRenderToSingleSampledTests.cpp | 141 deUint32 attachmentNdx; member 148 deUint32 attachmentNdx; member [all...] |