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Searched defs:attachmentCount (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_util.cpp271 const uint32_t attachmentCount = (uint32_t)renderPass.attachments.size(); in CreateRenderPass() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dnode_context_pool_manager_vk.cpp155 const uint32_t attachmentCount = renderPassDesc.attachmentCount; in CreateFramebuffer() local
204 attachmentCount, // attachmentCount CreateFramebuffer() local
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H A Dpipeline_create_functions_vk.cpp243 const uint32_t attachmentCount = renderPassDesc.attachmentCount; in CreateRenderPassCombined() local
180 CreateAttachmentReferences(const uint32_t* attachmentIndices, const ImageLayout* layouts, const uint32_t attachmentCount, const uint32_t attachmentStartIndex, const bool createCompatibility, VkAttachmentReference* newAttachments) CreateAttachmentReferences() argument
204 CreateAttachmentReferences2(const uint32_t* attachmentIndices, const ImageLayout* layouts, const array_view<const LowLevelRenderPassCompatibilityDescVk::Attachment> compatibilityAttachmentDescs, const uint32_t attachmentCount, const uint32_t attachmentStartIndex, const bool createCompatibility, VkAttachmentReference2KHR* newAttachments) CreateAttachmentReferences2() argument
422 const uint32_t attachmentCount = renderPassDesc.attachmentCount; CreateRenderPassCombined2() local
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_shader_passes_generic.cpp58 const uint32_t attachmentCount = Math::min( in ConvertToLowLevelRenderPass() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp224 const uint32_t attachmentCount = beginRenderPass.renderPassDesc.attachmentCount; in PatchRenderPassFinalLayout() local
244 const uint32_t attachmentCount = firstRenderPass->renderPassDesc.attachmentCount; in UpdateMultiRenderCommandListRenderPasses() local
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