Searched defs:attachmentCount (Results 1 - 5 of 5) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_util.cpp | 271 const uint32_t attachmentCount = (uint32_t)renderPass.attachments.size(); in CreateRenderPass() local
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | node_context_pool_manager_vk.cpp | 155 const uint32_t attachmentCount = renderPassDesc.attachmentCount; in CreateFramebuffer() local 204 attachmentCount, // attachmentCount CreateFramebuffer() local [all...] |
H A D | pipeline_create_functions_vk.cpp | 243 const uint32_t attachmentCount = renderPassDesc.attachmentCount; in CreateRenderPassCombined() local 180 CreateAttachmentReferences(const uint32_t* attachmentIndices, const ImageLayout* layouts, const uint32_t attachmentCount, const uint32_t attachmentStartIndex, const bool createCompatibility, VkAttachmentReference* newAttachments) CreateAttachmentReferences() argument 204 CreateAttachmentReferences2(const uint32_t* attachmentIndices, const ImageLayout* layouts, const array_view<const LowLevelRenderPassCompatibilityDescVk::Attachment> compatibilityAttachmentDescs, const uint32_t attachmentCount, const uint32_t attachmentStartIndex, const bool createCompatibility, VkAttachmentReference2KHR* newAttachments) CreateAttachmentReferences2() argument 422 const uint32_t attachmentCount = renderPassDesc.attachmentCount; CreateRenderPassCombined2() local [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_node_shader_passes_generic.cpp | 58 const uint32_t attachmentCount = Math::min( in ConvertToLowLevelRenderPass() local
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/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | render_graph.cpp | 224 const uint32_t attachmentCount = beginRenderPass.renderPassDesc.attachmentCount; in PatchRenderPassFinalLayout() local 244 const uint32_t attachmentCount = firstRenderPass->renderPassDesc.attachmentCount; in UpdateMultiRenderCommandListRenderPasses() local [all...] |
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