Home
last modified time | relevance | path

Searched defs:atan2 (Results 1 - 15 of 15) sorted by relevance

/third_party/musl/src/math/i386/
H A Datan2.s3 atan2: label
/third_party/musl/porting/liteos_a/kernel/src/math/
H A Datan2.c46 double atan2(double y, double x) in atan2() function
/third_party/musl/src/math/
H A Datan2.c46 double atan2(double y, double x) in atan2() function
/third_party/jerryscript/jerry-libm/
H A Datan2.c65 atan2 (double y, double x) in atan2() function
/third_party/astc-encoder/Source/
H A Dastcenc_vecmathlib.h239 ASTCENC_SIMD_INLINE vfloat atan2(vfloat y, vfloat x) in atan2() function
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtx/
H A Dcompatibility.hpp52 template <typename T, precision P> GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) in atan2() function
53 template <typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> atan2(const tvec2<T, P>& x, const tvec2<T, P>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) in atan2() function
54 template <typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> atan2(const tvec3<T, P>& x, const tvec3<T, P>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) in atan2() function
55 template <typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> atan2(const tvec4<T, P>& x, const tvec4<T, P>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) in atan2() function
/third_party/python/Lib/test/
H A Dtest_complex.py8 from math import atan2, isnan, copysign namespace
/third_party/decimal.js/
H A Ddecimal.js4104 function atan2(y, x) { global() function
[all...]
/third_party/musl/porting/uniproton/kernel/include/
H A Dtgmath.h151 #undef atan2 macro
214 #define atan2(x,y) __tg_real_2(atan2, (x), (y)) macro
/third_party/musl/porting/liteos_m/kernel/include/
H A Dtgmath.h151 #undef atan2 macro
214 #define atan2(x,y) __tg_real_2(atan2, (x), (y)) macro
/third_party/musl/include/
H A Dtgmath.h151 #undef atan2 macro
214 #define atan2(x,y) __tg_real_2(atan2, (x), (y)) macro
/third_party/node/deps/v8/src/base/
H A Dieee754.cc1228 double atan2(double y, double x) { in atan2() function
/third_party/skia/third_party/externals/swiftshader/src/Shader/
H A DShaderCore.cpp1654 void ShaderCore::atan2(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in atan2() function in sw::ShaderCore
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktShaderBuiltinPrecisionTests.cpp3301 ExprP<float> atan2 (const ExprP<float>& x, const ExprP<float>& y) { return app<ATan2<Signature<float, float, float> > >(x, y); } in atan2() function
3303 ExprP<deFloat16> atan2 (const ExprP<deFloat16>& x, const ExprP<deFloat16>& y) { return app<ATan2<Signature<deFloat16, deFloat16, deFloat16> > >(x, y); } in atan2() function
3305 ExprP<double> atan2 (const ExprP<double>& x, const ExprP<double>& y) { return app<ATan2<Signature<double, double, double> > >(x, y); } in atan2() function
[all...]
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/
H A DvktShaderBuiltinPrecisionTests.cpp3278 ExprP<float> atan2 (const ExprP<float>& x, const ExprP<float>& y) { return app<ATan2<Signature<float, float, float> > >(x, y); } in atan2() function
3280 ExprP<deFloat16> atan2 (const ExprP<deFloat16>& x, const ExprP<deFloat16>& y) { return app<ATan2<Signature<deFloat16, deFloat16, deFloat16> > >(x, y); } in atan2() function
3282 ExprP<double> atan2 (const ExprP<double>& x, const ExprP<double>& y) { return app<ATan2<Signature<double, double, double> > >(x, y); } in atan2() function
[all...]

Completed in 43 milliseconds