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Searched defs:aspectRatio (Results 1 - 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/angle2/util/
H A DMatrix.cpp116 Matrix4 Matrix4::perspective(float fovY, float aspectRatio, float nearZ, float farZ) in perspective() argument
/third_party/skia/third_party/externals/angle2/src/common/
H A Dmatrix_utils.cpp201 Mat4 Mat4::Perspective(float fov, float aspectRatio, float n, float f) in Perspective() argument
/third_party/skia/third_party/externals/libjpeg-turbo/
H A Drdgif.c388 int colormaplen, aspectRatio; in start_input_gif() local
/third_party/glfw/src/
H A Dwl_window.c656 const float aspectRatio = (float) width / (float) height; in xdgSurfaceHandleConfigure() local
723 const float aspectRatio = (float) width / (float) height; in libdecorFrameHandleConfigure() local
2321 const float aspectRatio = (float) width / (float) height; in _glfwSetWindowAspectRatioWayland() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/fragment_shading_rate/
H A DvktAttachmentRateTests.cpp1296 deUint32 aspectRatio = (tileHeight > tileWidth) ? (tileHeight / tileWidth) : (tileWidth / tileHeight); in runComputeShaderMode() local
1442 deUint32 aspectRatio = (tileHeight > tileWidth) ? (tileHeight / tileWidth) : (tileWidth / tileHeight); in runFragmentShaderMode() local
1600 deUint32 aspectRatio = (tileHeight > tileWidth) ? (tileHeight / tileWidth) : (tileWidth / tileHeight); in runCopyMode() local
1857 deUint32 aspectRatio = (tileHeight > tileWidth) ? (tileHeight / tileWidth) : (tileWidth / tileHeight); in runCopyModeOnTransferQueue() local
2086 deUint32 aspectRatio = (tileHeight > tileWidth) ? (tileHeight / tileWidth) : (tileWidth / tileHeight); in runFillLinearTiledImage() local
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H A DvktFragmentShadingRateBasic.cpp1672 deUint32 aspectRatio = (srTexelHeight > srTexelWidth) ? (srTexelHeight / srTexelWidth) : (srTexelWidth / srTexelHeight); in iterate() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/fragment_shading_rate/
H A DvktAttachmentRateTests.cpp1118 deUint32 aspectRatio = (tileHeight > tileWidth) ? (tileHeight / tileWidth) : (tileWidth / tileHeight); in runComputeShaderMode() local
1258 deUint32 aspectRatio = (tileHeight > tileWidth) ? (tileHeight / tileWidth) : (tileWidth / tileHeight); in runFragmentShaderMode() local
1397 deUint32 aspectRatio = (tileHeight > tileWidth) ? (tileHeight / tileWidth) : (tileWidth / tileHeight); in runCopyMode() local
1637 deUint32 aspectRatio = (tileHeight > tileWidth) ? (tileHeight / tileWidth) : (tileWidth / tileHeight); in runCopyModeOnTransferQueue() local
1863 deUint32 aspectRatio = (tileHeight > tileWidth) ? (tileHeight / tileWidth) : (tileWidth / tileHeight); in runFillLinearTiledImage() local
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H A DvktFragmentShadingRateBasic.cpp1480 deUint32 aspectRatio = (srTexelHeight > srTexelWidth) ? (srTexelHeight / srTexelWidth) : (srTexelWidth / srTexelHeight); in iterate() local

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