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Searched defs:animationHandle (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Danimation_system.cpp692 auto animationHandle = animationManager_.Read(row.components[0]); in Update() local
719 auto animationHandle = animationManager_.Read(row.components[0]); in Update() local
907 auto animationHandle = animationManager_.Read(entity); OnAnimationComponentsUpdated() local
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Decs_animation.cpp804 const auto animationHandle = animationManager_->Write(GetEntity()); in OnDestroyAnimationTrack() local
823 auto animationHandle = animationManager_->Read(GetEntity()); in GetAllRelatedEntities() local
920 const auto animationHandle = animationManager_->Write(GetEntity()); in CreateAnimationTrack() local
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