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Searched defs:animationEntity (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/include/ecs_serializer/
H A Decs_animation_util.h33 void UpdateAnimationTrackTargets(IEcs& ecs, Entity animationEntity, Entity rootNode) in UpdateAnimationTrackTargets() argument
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Danimation_playback.cpp37 AnimationPlayback( const Entity animationEntity, const array_view<const Entity> targetEntities, IEcs& ecs) AnimationPlayback() argument
H A Danimation_system.cpp777 IAnimationPlayback* AnimationSystem::CreatePlayback(Entity const& animationEntity, ISceneNode const& node) in CreatePlayback() argument
488 UpdateStateAndTracks(IAnimationStateComponentManager& stateManager_, IAnimationTrackComponentManager& trackManager_, IAnimationInputComponentManager& inputManager_, Entity animationEntity, const AnimationComponent& animationComponent, array_view<const Entity> targetEntities) UpdateStateAndTracks() argument
799 CreatePlayback( const Entity animationEntity, const array_view<const Entity> targetEntities) CreatePlayback() argument
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dasset_loader.cpp507 void UpdateTrackTargets(Entity animationEntity, ISceneNode* node) in UpdateTrackTargets() argument
H A Decs_animation.cpp102 void UpdateTrackTargets(IEcs& ecs, Entity animationEntity, Entity rootNode) in UpdateTrackTargets() argument

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